AoS Triumph and Treachery

When:
22nd February 2019 @ 6:30 pm – 11:00 pm
2019-02-22T18:30:00+00:00
2019-02-22T23:00:00+00:00
Where:
holmfirth gaming centre

AoS 1000pts

 

Introduction

The Holmfirth

Gaming Centre proud to announce an Age of Sigmar Matched Play Friday evening Triumph and Treachery tournament.

Where

Holmfirth Gaming Centre

Unit 1

Albion mills Miry lane

Thongsbridge Holmfirth

HD9 7HP

If you get lost contact us on 07410446950

Entry Fee?

£5 per player – If you wish to enter the tournament you can reserve your spot by emailing Holmfirthgamingcentre@hotmail.com or by contacting us on Facebook at Holmfirth gaming centre . You can turn up on the day and pay but we work on a first come first served basis.

Event Schedule

  • 17:00 – 18:30 registration
  • 18:30 – 23:00 game

Players need to bring?

  1. 1000pt vanguard Army with paper copies of your army list
  2. Any dice and markers you need
  3. A copy of your Rulebook and any other Rules you may need

Lists

  1. You can only have up to 1000pts in your army using matched play rules
  2. No single model or unit can be more than 400 points
  3. No single model can have more than 20 wounds, and no single unit can have more than 30 wounds attached to it
  4. No more than 80 models in an army (need quick games after all)
  5. All warscrolls must be from the same grand alliance
  6. The most recent published warscroll and FAQ’s should be used
  7. Forge World units are allowed
  8. Warscrolls and Warscoll battalions must have official points values from Games Workshop

 

General rules

  1. Artefacts, battle traits and command traits are chosen at the start of the tournament and kept throughout
  2. All measurements will be measured from the bases of models, rather than the miniatures themselves.
  3. spells will be chosen before the tournament in view of another player, they will keep these for each game throughout the tournament (these must be written down for all players to see), including endless spells.
  4. Anything normally arranged before each battle will also be rolled for at the beginning of the tournament and kept for duration like the spells wherever possible.
  5. Your army will also benefit from the Allegiance Ability rules. When benefiting from these rules, you may choose your result from the appropriate tables, rather than rolling.
  6. All games will be no more than 5 turns long
  7. We will be playing with the New realm rules, the realms will be decided before each game by the event organiser
  8. The sudden death and triumph tables will not be in effect

 

 

NOTE Conversions should try to match the official model’s width, height and general size.

Referee may remove any models considered modelled for advantage. All models should be WYSIWYG however we will accept certain proxies as long as it is pointed out to his opponent before the game. Lists may be checked during any point in the event. if a list is found to be illegal the player will have all games set to loss which the list has been used. Any questions please ask before starting Please agree on all boundaries and terrain types before the game begins. After first round (which will be done randomly) we will use the Swiss system to work out the next draw

Missions

Triumph and Treachery battle plans presented in the General’s Handbook. One will be selected before the battle begins.