Calendar

Feb
15
Fri
Necromunda – HGC Underhive
Feb 15 @ 7:00 pm – Aug 2 @ 8:00 pm

Necromunda – HGC Underhive

Free to enter campaign set in the necromunda Underhive.

This is a set of skirmish games where players compete to become the best gang in the Underhive.

Each player faces one set opponent in a 3 week cycle, this gives both players a chance to arrange the game.

Games can be played at anytime when club is open – results just need to be given to the arbitrator.

Missions will be pre-set each cycle by the arbitrator.

If unable/unwilling to play in the 3 week cycle it counts as a loss for that player.

Gangs start with the following benefits:-

1500 starting credits, 5 territories & 5 rep.

If choosing Venator- house has to be chosen & bounties are not collected only income from territories & missions/normal bounties.

Recommend Gangs have minimum of 7 starting gang members which can be a mix of the following:-

You can choose 5 extra primary skills & 1 extra secondary skill plus  2 stats can be improved by 1pt. (cannot be used on gang members that have taken 2 extra skills.)

1 Leader – required/must have – gets 1 primary starting skill – can have 2 more skills or 1 extra skill plus stat increase of 1pt.

0-2 Champions – gets 1 primary starting skill – can have 2 more skills or 1 extra skill plus stat increase of 1pt.

Gangers – must =/or exceed the number of Leader + Champions + Juve’s + Specialists.

Ganger – can be upgraded to specialist by adding 1- 2 skills (no more)

Juve’s – can take 1 – 2 skills as part of their creation, or 1 skill + 1 stat increase.

If stat increase not used on leader or champions it can be used on a ganger/s & this doesn’t change them to a specialist unless skill is also taken.

Max Skills can have including starting skills – is 8 primary skills & 1 Secondary skill (in all the gang).

Any issues with the above speak to Mark (arbitrator) & I will help.

0 -2 Hanger’s on/brutes can also be hired.

Equipment/guns & Rare items:-

Each Gang member can only carry 3 guns/weapons which cannot be altered – only leader, champions & specialists/Juve’s can be upgraded with different weapons as time progresses.

Including guns/weapons & wargear each member of the gang can only hold 10 items maximum.

Each house list has a list of weapons & wargear priced at the cost needed to be paid when adding these pieces to a gang member.

Certain gang members start the game with items already on them, these cannot be sold only placed in gang stash for later use if better items bought/upgraded.

2 items from the trading post up-to a rarity value of 10 can be bought as well for the gang if funds available, though these must be shown on the model.

Again any issues speak to mark.

Each gang earns credits & Rep by completing missions, they can also earn cash for working the turf.

Working the turf requires 1 leader or champion to be available at end of each mission who isn’t dead or seriously injured.

If Leader/champ available – for each normal territory players earn 1d6 x 5 credits.

If 1 leader plus 2 champions work the turf – for each normal territory players earn 1d6 x 10 credits.

If 3 champions work the turf – for each normal territory players earn 1d6 x 10 credits.

Special territories can be gained as well for winning missions – additional bonuses are shown on these.

These credits can be used to buy extra equipment, new members of the gang etc.

If players wish not to work the turf or have extra champions/not enough champions they can visit the trading post.

If leader visits – roll 2d6 & add 2 to the result, this is the rarity value of 1 item that can be bought.

If Champion visits -roll 2d6 & add 1 to the result, this is the rarity value of 1 item that can be bought.

Only 1 visit allowed to purchase 1 rare item.

Certain territory’s  will allow items to be gained.

If unsure speak to Mark.

Players can once every 2 cycles (6 weeks) issue a challenge – either to another player to steal a territory from them.

Challenge can also be issued to the arbitrator whose Orlock gang never changes. These are usually easier & allows players to try & win a special territory not already claimed by another player.

A challenge is also a good way to get extra cash or get members of your gang out of recovery.

The campaign is won by the player with the most rep at the end.

Mar
31
Sun
Warhammer 40K Escalation Campaign 2019 @ Holmfirth Gaming Centre
Mar 31 @ 12:00 pm – Sep 1 @ 10:30 pm

 

                

Best Games in town

Warhammer 40K Escalation Campaign 2019

Start date – Sunday 31st March

Duration – 5 months

Ticket price – £5 Payments for the entry can be sent via the paypal address kimchi_warrior@yahoo.com.

Prize for campaign winner is a scenery set worth £50

This campaign is a hybrid of Narrative and Matched play using all current 8th edition rules and FAQ’s, we are NOT using community/fan made rules. A note on ‘Beta’ rules, agree with your opponent before game if any beta rules are to be used, if either side cannot agree, beta rules are not used.

Where applicable we will be using the Urban Conquest ruleset, the bulk of these can be found in the Chapter Approved 2018 Supplement.

Points limit will be as follows –

Month 1 – 500

Month 2 – 750

Month 3 – 1000 (at this stage, you may include a LoW)

Month 4 – 1500

Month 5 – 2000

Please note – any points unspent may be carried over to the following month(s)

All armies must be Battle-forged Your starting force must be used in every game (for example if you use a HQ and a Troop as your starting force, the exact force and make up must be used in every subsequent battle), additionally any units added due to monthly points increase MUST be carried over to the subsequent month(s), again these added units must comply to the Battle-forged rules (for example, on month two, you add units to make a Battalion, these units must be carried over to the following months), in short, any units you start off with or add must be used every month.

A maximum of 4 games per month may be played for the first 3 months of the campaign, 2 games per month from month 4.

Any scenario from the main rulebook, chapter approved 2017/18 or Urban Conquest supplement may be used, Narrative or Matched.

The winner of a battle will receive 3 Campaign points, loser earns nothing, an award of 1 CP for each player if a draw occurs. Please inform me via message or in the club of your results. A post will be made at each month end showing current standings.

If one or more players have the same CP’s at campaign end, then a play off will be played. This will be played with an arbitrator overseeing (or interfering in) it.

Urban Conquest rules will replace and/or super-cede matched play rules on a battlefield that includes building, ruins, manufactorum or mechanicum buildings/scenery.

No dick lists!!!!!! this is after all for fun.

Most of all have fun and good luck.

Jun
30
Sun
War of the Roses 2019 – Horus Heresy Event. @ Holmfirth Gaming Centre
Jun 30 all-day

              Best Games in town

War of the Roses 2019 – Horus Heresy Event.

   Welcome to the War of the Roses 2019 – a Horus Heresy Event at the HGC – Holmfirth’s premier gaming centre.

At this event we at holmfirth gaming centre challenge clubs from around Yorkshire & Lancashire to fight it out to determine which club & which players therefore shall be the victors & the deadliest warriors in the Known Galaxy!!!!

This event shall be a single day event comprising of 3 games across the day.

Event starts at 9am & all players need to bring their armies, lists, dice etc.

Food & drink can be bought on the day at the excellent Holmfirth Gaming Centre snack bar where the Bacon Butties make your mouth water.

Games will last 2 hours 30mins for the Age of Darkness games & 1 hour 30mins for the Centurion Match.

2 games will be pre-selected from the Ages of Darkness rule Book & the 3rd shall be a Centurion Match.

Each player/contender is asked to create 2 lists (with copies to be emailed), 1st list is the 2500pt  legal army list. The 2nd is a 1750pt Centurion list

Both lists need to be emailed no later than 23rd of June for Confirmation & checking to ixiondemi@outlook.com, please also include your name, Club name, Army & Loyalty to determine results. this will allow any additional PDF rules to be forwarded to players.

Payments can be sent to the paypal address kimchi_warrior@yahoo.com – please pay via friends & family  – this is £10/player please again also include your name, club name & army on the notes to confirm you have paid. Payments can also be made at the HGC by either speaking to Howard, Mark or Tracy.

Places are limited (20) so please do book early even if insure of army composition as full lists are not needed till 23rd June, however places might sell fast so get your name down quickly. 

Any queries please email Howard on ixiondemi@outlook.com.

                       

 I looked out to the crumbling ruins of the once might city around me. The world had been brought to its knees. It’s peoples slaughtered or captured, not to fit into the new Imperium of Man,  it’s master the Warmaster Horus Lupercal or to side with those loyal to the false Emperor. No this world had been destroyed for something far greater.

In this war where cousin fought cousin, brother vs brother & fathers killed their own sons. There was no greater mantle of being he most deadly warrior in the known Galaxy. This was the stage where the loyalties of all would be pushed to their limits as for all who come there can be only one victor!!!

There was a story on ancient Terra, of 2 factions who fought each other. A nation was ripped in 2 as all fought each other. This was to be the same, this was to be The War of the Roses!

I spat on the ground & watched as the acid in my spit ate into whatever shit was there, Ha. All will be destroyed – for now all was War!!

Let War commence!!!!!!! 

 

Jul
27
Sat
40K Doubles at the HGC @ Holmfirth Gaming Centre
Jul 27 all-day

           

 

40k Doubles Tournament @ The HGC

27th July 2019

850pts each 1700 per team

Introduction

The Holmfirth Gaming Centre is proud to announce a 40k Doubles tournament.

Each team will consist of two members who will remain partnered throughout the event.

Although fighting on the same side the two players armies will have no direct or indirect effects on each other for all intents and purposes they are two different armies just fighting in the same direction. Potentially board effects will impact both teams such as the nurgle trees, or other fortifcations that can be taken.

On the other hand all victories and losses will be shared for the purposes of determining leader board positions. After all you are on the same team.

One player will choose a Warlord for the game & the players can choose which set of Maelstrom cards can be used to complete the Maelstrom missions shown below.

Date

Saturday 27th July  2019

Entry Fee?

£15 per team member – £30 per team – If you wish to enter a Doubles team to the tournament you must reserve your spot by emailing Holmfirthgamingcentre@gmail.com or alysandre12@gmail.com & you can contact us in store.

Please register places – team names & player names when paying in store or by PayPal (via TheHGCEvents@gmail.com PayPal address please send payments via friends & family), please also send details of player names/ team names to Mark at alysandre12@gmail.com.

This reserves your team place (please be aware a team name is required when entering, please keep it clean). It also means you get food on the day & goes towards the prizes – the more players we have the better the prize. plus you might get a chance to face Jay during the day.

Payments can be made through PayPal via TheHGCEvents@gmail.com (Please pay by friends and family) or by paying at the HGC, please indicate team name & players name when paying. It’s £15 per player, £30 per team.

Event Schedule

  • 09:30 – 10:00 Registration (leave referees a copy of each army list)
  • 10:00 – 10:30 Event Brief and table assigning
  • 10:30 – 13:00 Round One –leave out army for painting voting–
  • 13:00 – 14:00 Lunch
  • 14:00 – 16:30 Round Two
  • 16:30 – 17:00 Break –Painting award presented–
  • 17:00 – 19:30 Round Three
  • 19:30 – 20:00 Award ceremony

Players need to bring?

  1. 850 pt Army with TWO paper copies of your army list.
  2. Any Cards, Tokens, Tapes and dice you need.
  3. A copy of your codex(s), Rule-book and any other Rules you may need.

Event Rules

There are Two members in each team.

Team members have an 850 point allowance with allies allowed.

All Rules for Force organisation must be followed with the exception that your team members force does not need to share any key words with your own.

  1. Any Codex can only be used, including the Sisters Bata codex. Rule of 3 does apply but this is per player.
  2. All armies must be Battle Forged following all the rules stated on page 240 of the main rule book.
  3. The most recent codex should be used. If an entry is omitted from the codex the index data sheet can be used. If unsure, please check with the TO before entering the event.
  4. Special and named Characters are allowed but only one can be taken per side (No team can take two Gulliman’s for example).
  5. Forge World units are allowed but are considered 0-1 units/player. E.g. you can have 1 vulture for IG only. This means players can take a single model/unit each.
  6. No units with experimental or beta rules are allowed with the exception of the sisters codex.
  7. Fortification are allowed (apart from the fortress of redemption).
  8. White Dwarf units are allowed.
  9. Models must be WYSIWYG un-built models are not allowed. Offending models will be removed by the TO.
  10. All models must be painted to a three-color minimum (it’s no fun playing against a grey army).
  11. Forge world models and conversions should try to match the official model’s width, height and general size. The TO may remove any models considered modelled for advantage.
  12. Lists must be handed in on Saturday morning during registration to be checked for legality. Lists also required 1 week before to be sent electronically to be checked by event organisers.
  13. After first round (which will be done randomly) we will use the swiss system to work out the next draw.
  14. Each team starts with 3CP’s and gain points by the normal means for having a battalion etc as stated in the 40 rulebook only one CP my be claimed back per Team (as it’s a team event where command points are shared). As stated in the Tactical restraints FAQ.

How to play a game

  • Discuss terrain and decide types
  • Show your army lists
  • Each team rolls a D6. Starting with the player who rolled highest place objectives using the rules specified in the mission brief for each game.

  • Each team then rolls a D6 again, the player with the highest roll chooses their table half as per there mission brief for each game

  • Starting with the team who rolled highest place any Fortifications using the following rules.

Aegis Defense Line: Must be placed wholly within your table half, without moving terrain.

Bastion / Sky shield Landing Pad or other similar terrain piece must replace a similar size piece of terrain in your table half. Please replace the terrain after.

  • Nominate Warlord and determine warlord trait and relics.

  • Choose your Psychic powers.

  • Calculate command points and spend pre-game command points where instructed.

  • The team who rolled the highest can choose to deploy first or second. Whoever deploys first will take first turn.

  • Deploy forces and then infiltrators and scout moves, the team going second can attempt to seize the initiative.

  • Random turn length as described in the rule-book or once the time runs out – please finish game turn you are on.

  • Tactical objective cards are shared in the team. For instance, if the mission states that you get 2 cards that’s all the team gets not 2 cards each.

Missions

Round 1 Gold Digger

Deployment – Dawn of war

Primary missions: Vital intelligence/ Disruptive Signals

Secondary missions: Slay the warlords (one point for both), first strike and line breaker

There are TWO primary missions, for each primary mission you win you earn 6pts, also for each draw you earn 3pts. 0pts if you lose this mission. Please do NOT account for secondary missions in your calculations to see who has won each primary mission.

Secondary missions are worth 1pt each

EXAMPLE

So, if you win one primary mission and drew the second you would get 9pts, while earning 2 of the secondary missions your overall score will be 11pts (6+3+2). There is a maximum of 15pts per mission.

Round 2

Deployment – Dawn of War

Primary missions: Cut off the Head/ Decapitation Stike

Secondary missions: Slay the warlord, first strike and line breaker

There are TWO primary missions, for each primary mission you win you earn 6pts, also for each draw you earn 3pts. 0pts if you lose this mission. Please do NOT account for secondary missions in your calculations to see who has won each primary mission.

Secondary missions are worth 1pt each

EXAMPLE

So if you win one primary mission and drew the second , while earning 2 of the secondary missions your overall score will be 11pts (6+3+2). There are a maximum of 15pts per mission.

Round 3

Deployment – Hammer and Anvil

Primary missions: Supplies from Above/ Tactical Cascade

Secondary missions: Slay the warlord, first strike and line breaker

There are TWO primary missions, for each primary mission you win you earn 6pts, also for each draw you earn 3pts. 0pts if you lose this mission. Please do NOT account for secondary missions in your calculations to see who has won each primary mission.

Secondary missions are worth 1pt each

EXAMPLE

So if you win one primary mission and drew the second, while earning 2 of the secondary missions your overall score will be 11pts (6+3+2). There are a maximum of 15pts per mission.

Scoring

After each team match-up is complete each captain will enter the results into their score sheet and hand them into the referees.

Each score sheet will contain the result of each match-up and the grand team total.

Any armies not fully painted will receive a 3pt deduction at referee’s discretion and also negative points can be award for bad sportsmanship and cheating, again at the referee’s discretion.

Finally at the end of the day each team will add up all of their scores for the whole day, the team with the highest total will win.

If two teams are tied for a position the tie breaker will first be on the result between the two teams, if they haven’t played each then points conceded in their matches.

If 3 or more teams tied it goes straight to points conceded.

Prizes will go to the winners and runners up (8 prizes)

Another prize will go to the best painted army (voting at lunch time) and a trophy for the best sporting team (voted at the end of the day).

Rule queries

If players disagree on a rule follow this procedure.

Check rule book and latest FAQs

Ask your captains to try to come to a ruling

Finally ask a referee.