Calendar

Dec
3
Fri
40k in 50min ITS BACK!!!( Pay on arrival all are welcome!) @ Holmfirth Gaming centre
Dec 3 @ 6:30 pm – 10:15 pm

500pts 40K in 50 min

Introduction

 

The Holmfirth Gaming Centre proud to announce a 40k Friday evening tournament.

Where

Holmfirth Gaming Centre

Unit 1

Albion mills Miry lane

Thongsbridge Holmfirth

HD9 7HP

If you get lost contact us on 07410446950

 

Entry Fee?

£5 per player  – If you wish to enter the tournament you can reserve your spot by emailing Holmfirthgamingcentre@hotmail.com or by contacting us on Facebook at Holmfirth gaming centre . You can turn up on the day and pay

Event Schedule
• 18:45 – 19:00 registration and matching players
• 19:00 – 19:50 game 1
• 20:00 – 20:50 game 2
• 21:00 – 21:50 game 3
• 22:00 – awards

Players need to bring?

1. 500pt Army with paper copies of your army list
2. Any dice and markers you need
3. A copy of your codex(s), Rulebook and any other Rules you may need

Lists.

1. You can only have up to 500pts in your army
2. No 15 or more wound models
3. No toughness 9 or higher models
4. No units over 200pts.
5. No more than 70 models in an army (need quick games after all)
6. The most recent codex should be used (i.e. codex not index where possible)
7. Forge World units are allowed.
8. Mandatory troops for Detachments must be infantry or swarm.
9. All armies must be battle forged and can only be made up of a single patrol detachment
10. The rule of one applies to all units with the exemption of infantry troop units.

General rules

1. Only one stratagem may be used per phase.
2. Psychers will choose for powers before the tournament in view of another player these they
will keep for each game throughout the tournament (these must be written down for all
players to see)
3. Things like Daemonic rewards, Dark elder combat drugs or anything normally arranged
before each battle will also be rolled for or chosen at the begging of the tournament and
kept for duration like the Psychic powers wherever possible.
4. No Psychic powers, items or abilities which summon, conger or spawn additional models
resurrect, reanimate or bring back from the dead by any deed or action may be used to bring
the unit above its original starting size or to create new units. The exception is where units
are “accidentally” created and will be at the discretion of the tournament organiser in such
cases these units cannot hold or contest objectives.
5. All games will have an incompletion penalty, if any game does not reach turn 5 or above
(with exception of tabling the opponent) any tournament points attained during the game
will be reduced by the difference. For example, player one beats player two but only game
turn 3 is reached player one will receive a reduction of 2 pts.

NOTE Conversions should try to match the official model’s width, height and general size.
Referee may remove any models considered modelled for advantage. All models should be
WYSIWYG however we will accept certain proxies as long as it is pointed out to his opponent before
the game. Lists may be checked during any point in the event. if a list is found to be illegal the player
will have all games set to loss which the list has been used. Any questions please ask before starting
Please agree on all boundaries and terrain types before the game begins. After first round (which
will be done randomly) we will use the Swiss system to work out the next draw

Missions

All Missions will use the combat patrol Battlefield size
Rounds. Deployment – Players will use the Incisive Attack Deployment setup.
• Roll once for first deployment and board edge. The player who sets up first goes first
• Place Two objective marker in the centre of the battlefield along the centre line 9” from the
centre of the table, then each player places one objective marker in their deployment zone
8” from any table edge and 12” from another objective.
• Take and hold (progressive) At the end of each player’s command Phase from turn two, the
player who’s turn it is scores.
 They control one or more objective markers 1VP’s
 They control two or more objective markers 2VP’s
 They control more objective markers then there opponent 3VP’s
• Players pick 2 secondary’s from the provided six secondary objectives.
•The winner is the player with the most victory points. If you table your opponent you continue to play your remaining turns to maximise the points you can ern. All points for the primary and each of the secondary’s are collected on the score sheets provided and handed to the TO at the end of turn 5. There is a maximum of 18VP’s Available per game.

Secondary Missions

Although these missions may share their name with missions within the 40k rules they are all
different PLEASE READ THEM.

Assasinate:
Score one VP for each enemy character slain during the battle. MAX 3VP’s

First strike:
Score Two VP’s for completely destroying one enemy unit during the first turn and Three VP’s if you
destroy more than your opponent. MAX 3VP’s

Line Breaker:
Score one VP each turn that you have one or more units wholly within your opponent’s deployment
zone at the end of each of your turns. MAX 3VP’s

Banners:
Score one VP for each objective in your possession at the end of the game. MAX 3VP’s

Psychic Ritual:
Score one VP each time one unit in your army completes the PSYCHIC RITUAL
(Psychic action – Warp charge 3) This can only be cast once per turn. MAX 3VP’s

Burn the witch:

Score one VP for each enemy psyker or Psychic unit destroyed.                                                MAX 3VP’s

 

Dec
19
Sun
Bolt action linked escalation (Tickets available) @ Holmfirth Gaming centre
Dec 19 @ 9:30 am – 4:30 pm

A one-day Bolt Action Linked Escalation (Tickets Available)
Tournament (750pts then 2x 1000 pts)
Sunday 19th December 2021 Holmfirth Gaming
Centre Entry Fee is £20 which includes

a buffet lunch.

For Further Details please contact Joe
Clark at joeclark26@hotmail.com or via

the Facebook Group

Venue:
Holmfirth Gaming Centre
1 Miry Ln, New Mill,
Thongs bridge,
Holmfirth
HD9 7HP

Entry Venue – £20 – per player this includes a buffet
lunch.

Tournament Schedule

Event date = Sunday 19th December 2021

0930hrs = Enrolment
1000hrs – 1130hrs = 750-point game
1130hrs – 13305hrs = 1000-point game
1330hrs – 1400hrs = Grub Time and painting
competition
1400hrs – 1600hrs = 1000-point game 1600hrs
onwards = wrap up and prize giving

RULES ONLY APPLY TO THE TOURNAMENT FORCES

1. All forces will consist of a single reinforced platoon.
2. As this is an escalation event the first game will be 750 points and the final
game two games will be 1000 points.
3.GENERIC LISTS ALLOWED. The 750-point list will be the basis for the platoon
and the tournament, and you may add up to an additional 250pts for game 2
and 3. These MUST be the same list. This means you may ONLY add forces to
the existing list NO SUBSTITUTIONS are allowed.
4. There will be a prize for the best themed army and best painted army, this
will be decided by the event organiser and a vote of peers.
5. The reinforced platoon must be selected using the army list section of any
one of the following supplement books:
• Armies of Germany
• Armies of United States
• Armies of Great Britain
• Armies of the Soviet Union
• Armies of Imperial Japan
• Armies of France and the Allies
• Armies of Italy and the Axis
• Additional units may be used from any other theatre books or officially
endorsed Warlord Games list.
HOW EVER YOU MUST provide the rules and costings for these.
7. The following are NOT to be used for this tournament:
• SPECIAL CHARACTERS
• AIRPLANES
• CAMERA MAN
8. No other optional rules i.e. fog, frostbite, desert conditions will be used for
this tournament
9. All players must email their army list(s), easy army format if possible, to
joeclark26@hotmail.com by the Friday before the event.

10. Players will need to bring extra copies of their list on the day at least 2 x
copies will be required. One will be handed into the event organisers which will
be available for public display.
GAME TIMES
11. Each game will as a maximum time limit that is shown below:
 750-point game = 1 hour 30 minutes
 1000-point game = 2 hours

12. After the designated time limit is reached players must finish the current
turn and then the game ends automatically

MATCH UPS
13. Game 1 match ups will be random.
14. Games 2 & 3 will be matched using tournament points (TP) and casualty
points, as explained below.

SCENARIOS
15. This will be slightly different to your normal tournament. This day will be a
linked escalation where both sides will be split to Allies and Axis players. The
first mission will be the Demolitions scenario, the next scenario will then be
decided how well each side does. If there are more Axis’s wins then it will go to
Hold Until Relieved, and if there are more Allied wins then Breakout will be
played and so on. Below is a handy diagram …

This is meant to represent the continuation of a small raid, linking to a larger
offensive, or an unsuccessful raid having to fight to survive. It is designed to
play alternative scenarios than what is regularly played and plays more for the
theme of the event. The Games will be played on tables with terrain that has
been arranged by the organisers prior to the tournament starting. If there is a
draw at any point – We shall let the dice gods decide on the next game. All the
scenarios are detailed in the pack below and are taken from the Bolt action
Rulebook and WWPD.

TOURNAMENT POINTS (TP)
16. Victory is calculated as described in the scenarios being played with
tournament points being awarded for victories, defeats and draws as shown
below:
RESULT TOURNAMENT POINTS AWARDED
• Victory = 3TP
• Draw = 1TP
• Loss = 0TP
17. In addition to the tournament points players must record how many
requisition points (number of dice taken) of enemy units they destroy during
their games. These destroyed enemies’ points (‘casualty points’) are always
added together in a running total and will be used as a tiebreaker to pair
players that are on the same level of Tournament Points.
18. From Game 2 players will be paired using a Swiss system (i.e. matching
players on the same amount of TP’s in descending order). An attempt will also
be made to match Axis vs Allies. If this not possible it will be explained below.
19. In the case of more than two players having the same number of TP’s,
players will be matched in descending ‘casualty points’ total.
20. Where two players that have already met in a previous game are matched
to play each other again, they must randomly select opponents from the
players on the next table down. This rule does not apply on the top 2 tables
during the last game of the tournament.

WINNING THE TOURNAMENT
22. The winner will be determined at the end of the last round of play,
according to the following criteria:
• The player with the most TP’s will be the winner.
• In the case of the top players having equal TP’s, the winner will be the
player with the highest casualty points.
• In the case that players have the same amount of TP’s and casualty
points

IF THE UNFORGIVABLE HAPPENS
ALLIES Vs ALLIES – AXIS vs AXIS

22. Whilst every effort will be made to ensure no Blue on Blue Games this
cannot be guaranteed so please apply the following: Open Bolt Action
Tournaments have a very relaxed attitude and basically encourage the idea of
simply collecting a force you like and turn up for a few games with friends,
where we suspend disbelief and enjoy the game without trying to make it
‘historically plausible’. However, if you wish to give it historical precedent or
explanation then you can relate to the many divisions within both Allied and
Axis forces. Perhaps an American unit has gone rogue on a hunt for treasure,
or it is a fight between two opposing political factions…whatever you wish,
however this is a tournament and we want it to be fun and competitive.

23. When this happens it will be decided by the organiser who is allied and
who will be axis for counting the victories.

Scenarios

Demolitions, Surrounded and Hold Until Relieved– Page 139, 146 and 145

NUTS
The battle has raged on for days and your supplies are starting to dwindle. Just
when things are starting to look grim you hear the drone of a plane. The
needed supplies are dropped but unfortunately for you they land in no man’s
land. Your soldiers race to collect the needed provisions and ammunition.
Enemy troops have the same idea.

Set-Up:
The mission uses 5, 40mm objectives.

One objective is placed in the centre of the table. Using this as a centre point,
the board is divided into 4 equal sized quarters.
Each of the remaining 4 objectives go in each of the four quarters. Both players
roll a dice. The highest scorer places the first of the remaining 4 objectives. It

must be placed in an unoccupied table quarter and not within 6 inches of any
table edge. It can also not be within 18 inches of the centre of the board or
within 12 inches of any other objective.
Once it has been placed, the lowest scorer places the 2nd objective using the
same rules. Players take turns until all 4 of the objectives have been placed.
Both players roll a dice. The highest scorer decides whether to be the attacker
or the defender.
The defender picks a side of the table and deploys half of his forces (rounding
down) within 6 inches of his table edge. The attacker then deploys half of his
forces (rounding down) within 6 inches of the opposite table edge. All other
units are left in Reserve (See Reserves on page 119 of the rulebook).

Objective: The aim is to hold the most objectives at the end of the game. To
claim an objective there must be a model from one of your infantry or artillery
units within 3 inches of the objective and there must be no enemy infantry or
artillery models within 3 inches of the objective.

First Turn: The battle begins. Note there is no first wave in this scenario. All
units not being held in reserve are deployed within 6 inches of the table edge
at the start of the game.

Game Duration: Keep a count of how many turns have elapsed as the game is
played. At the end of turn 6, roll a dice. On a result of 1, 2, or 3 the game ends.
On a roll 4, 5, or 6 play one further turn.
Victory! The side with the most controlled objectives at the end of the game is
the winner. If no side controls any objectives or if both sides control an equal
number of objectives, then CP’s will be used.

BREAKOUT Sometimes as a soldier you have no choice but to drive forward to
try and punch through enemy lines.

Set-Up
Both players roll a die. The highest scorer picks a table side and can place up to
three non-vehicle units on the table within 6 inches of their board edge. Their
opponent then does the same. Both sides must nominate at least half of their
remaining units to form their first wave. This can be the entire army if desired.
Any units not included in the first wave are left in reserve (see Reserves p119)
although units may NOT outflank during this mission.

Objective
Players must try to move as many units as they can into their opponent’s
deployment zone while causing the maximum amount of damage to their
opponent’s forces and not losing their own forces at the same time.

First Turn
During turn 1 both players must bring their first wave onto the table. These
units can enter the table from any point on their side’s table edge, and must be
given either a run or advance order. Note that no order test is required to
move onto the table as part of the first wave.

Game Duration
Keep count of how many turns have elapsed as the game is played. At the end
of turn 6, roll a die. On a result of 1, 2, or 3 the game ends, on a roll of a 4, 5, or
6 play one further turn.

Victory At the end of the game calculate which side has won by adding up
victory points as follows. If one side scores at least 2 more victory points than
the other then that side has won a clear victory. Otherwise the result is
deemed too close to call and honours are shared – a draw!
 Players score 1 victory point for every enemy unit destroyed.
 Players also score 1 victory point for every non-transport vehicle,
infantry, and artillery unit they have in their opponent’s deployment
zone. Immobilised vehicles and pinned units in that deployment zone DO
count towards this total.

Jan
16
Sun
Penn-IX 2022(40K Event) (Tickets available) @ Holmfirth Gaming centre
Jan 16 @ 8:30 am – 5:00 pm
Penn-IX 2022(40K Event) (Tickets available) @ Holmfirth Gaming centre

THE PLUNDER OF PENN IX (Tickets available)

 

Introduction

 

The Imperial world of Penn IX is gone. Lost to the warp never to be seen by mortal eyes again. But the Penn system is host to more than one habitable world. In the years since the loss of the planet the new Pen IX previously Pen Xhas changed, the shift in gravitational forces, has rendered the planet more hospitable to life it’s become much warmer and wetter sporting a new host of life forms and resources rich for the picking.

The new climate whilst now able to support life is still in its infancy and is racked with mighty hurricanes and rainstorms which has forged mighty rivers through iron deserts and has turned wastelands into tropical oasis’s. The drastic changes in the makeup of this world have exposed previously long-lost ruins, the origin of these are unknown but they appear to be ancient beyond comprehension. 

The construction of these ancient ruins is a mystery, but it is obvious that two very different and distinct races waged mighty wars here in times past. The ruins to the east are crude and shabby, scrawled with primitive images of gods long forgotten. Located within the great swamps, this place reeks of damp sporing fungus and a familiar stench of Xenos. In comparison the ruins to the west black and angular emit an aura of something evil ready to awaken.

Whatever these ruins are they only increase the interest of the ever watching eyes of potential raiding parties, for alien races have come to Pen IX for generations to plunder its bountiful resources and things aren’t about to change now. But they must be quick a storm is coming….

Basic Event information

 

The Date:

 

16 January 2022

 

The Place:

 

The Holmfirth Gaming Centre (HGC)

 

Website:  http://www.thehgc.co.uk/

 

Facebook: https://www.facebook.com/HolmfirthWarGamesCentre

 

Address:

The Holmfirth Gaming Centre

1 Albion Mill 

Miry Lane

Thongsbridge
Holmfirth
HD9 7HP

 

Please note the event space is not on the ground floor and there is no lift in the building, please don’t hesitate to contact me if you would like further details.

 

Event Details:

Event Capacity – 50 Players

Entry Cost – £20 per person

Tickets are available and can be obtained via 

The Plunder of Penn IX will have a reserves list so that in the unfortunate event of dropouts after the Insert Date, we may still be able to ensure the venue is full and I can refund if necessary. Please however do not transfer entries without contacting Insert Contact first as I will not be able to honour ticket transfers that have not been approved and I will not permit entry to anyone that is not on the entrants list.

Please note that photographs will be taken, and the event may be recorded for use in promotional materials in the future. If you object to being filmed please let us know at Insert Contact Details

Lunch

The Holmfirth Gaming Centre will provide a pre prepared lunch on the day.

Please note whilst the venue will do its best, it cannot guarantee that the food provided doesn’t contain or hasn’t come into contact with allergens. Whilst they will take steps to minimise risk and safely handle the foods that contain potential allergens, please be advised that cross contamination may occur, as factors beyond reasonable control may alter the formulations of the food served or manufacturers may change their formulations without the venue’s knowledge.

Therefore, please let us know at Insert Contact Details if you have any dietary requirement, allergies etc prior to the event.

COVID Restrictions 

Covid & Lockdown restrictions in England are currently lifted however there may be unforeseen circumstances arising in the future regarding potential limits of the number of people able to gather in one place and or social distancing. The Holmfirth Gaming Centre will aim to inform people of any changes as soon as practically possible.

If the limit to the amount of people allowed in the venue changes, then I may have to reduce the number of attendees. In this case I will reduce the number of people attending in reverse order of entrants, so entrant 50 would be the first to be removed from the event. If this scenario was to play out, full refunds to those individuals impacted would be made irrespective.

If Government restrictions prevent the event from going ahead, a decision will be made as to whether the event can be rescheduled or has to be cancelled completely. I will endeavour to contact entrants as soon as practically possible and arrange refunds if necessary.

What can you win?

Ruthless Plunderer The player with the most gaming points at the end of the day.

Paramount Plunderer: The player with the most Loot points that they have managed to teleport to their orbiting ships.

Most Pioneering Plunderer: The Tournament Organiser will award this to the player with the army that they believe best suits the plunder theme. Best themed army with background story. 

Prettiest Plunderer: Players choice award. You will be asked to arrange your army for viewing during the lunch-break if you wish to enter. Players will then nominate their top three. 

Most Pitiful Plunderer: The person that had the least loot points at the end of the day will be declared the most Pitiful. You may also be in receipt of some new dice to see if that improves your luck 

 

Time Table

 

The schedule is as follows:

 

08:30 – 09:00 Venue Opens
09:00 – 09:15  Pre-event Brief
09:15 – 10:45 Round 1 Beech Head
11:00 – 12:30 Round 2  Please leave your armies out for Best Army shortlisting
12:30 – 13:30 Lunch
13:30 – 15:00 Round 3
15:15 – 16:45 Round 4
16:45 Onwards  Awards, Thank you and good byes

 

Tournament Rules

 

This Tournament will be using the English version of the Warhammer 40K 9th Edition Rulebook, all 9th Edition Codices and Campaign books (e.g. Book of Rust) and any 8th Edition Codices and Psychic Awakenings that have yet to be superseded by the 9th Edition Rules.

Any games Workshop FAQ release prior to the list submission date (please see List Format section) will be used. If any FAQ is released after this date a review will be undertaken and the FAQ may be used if applicable.

In addition, this Tournament will be using the most up to date version of the Grand Tournament Pack (Currently 2021). 

Please note this event will allow Forge World rules to be used however any unit classified as Legends cannot be used.

Points costs must be the most up to date version source available.

If the GW FAQ does not cover a certain rules interaction I will defer to the WTC FAQ. 

https://worldteamchampionship.com/wtc-rules

Armies must be no more than 1000 points. 

Armies must be drawn from one faction and one faction only. Please note you can not use Imperium, Chaos, Aeldari and Tyranids as your faction. Furthermore, you cannot mix Nurgle, Tzeentch, Slaanesh and Khorne keywords i.e. no units drawn from both the Chaos Space Marine Codex and also from the Daemons Codex sharing the God Keyword. Lastly no mixed Space Marines i.e. one detachment can’t be from the Blood Angels and the other from the Space Wolves.

  • No Fortifications – You are a raiding party after all.
  • You must possess a hard copy of the rules.
  • No named characters.

Lists must be submitted to the TO on the day si they can be checked be sure you bring a separate copy for your opponent.

Random Events – The Planet of Penn IX is a funny place and not everything is as at seems this event will be using random events for this tournament on Battle Round 3 please open the envelope on your table and follow the instructions sometimes these will good sometimes these will be maybe less good sometimes they will not even impact your game although they may impact someone else’s Mwa haha.

 

Behaviour

 

Please be advised that following your entry into the event the decisions of the Referees regarding rules decisions/interpretations and in all issues of health and safety are final. There will be no discussions once a decision is made, this is applied to all aspects of the event including but not limited to; rules adjudications, the scores applied for any category of the event, and any issues that require the cooperation of the competitors. Failure to comply will result in a yellow card, any further argument may result in a second yellow card and you will be asked to leave the event.

Please note if you receive 2 yellow cards over the course of the event you will be asked to leave, score 0 points for the tournament and you will not be eligible for any of the prizes.

I must insist on the highest standards of behaviour for this event, this applies to not only the Referees and myself but also to each other and members of the Holmfirth Gaming Centre Staff.

I will strive to make sure that all players have opponents and that all entrants get to play a game each round. People leaving the event early do not only make things difficult for me as the organiser but also adversely impact others as they may potentially miss a round. I appreciate that sometimes this is unavoidable, and emergencies do happen therefore, I would be grateful that if you do have to leave midway through the event or cannot make day 2 that you let me or a member of the event team know. 

Any player who is more than 15 minutes late to any round without a very good reason will suffer an immediate loss by the maximum points.

Missions

 

Game 1 – Planet Fall

 

Mission: Crossfire – Page 14/15 GT 2021 Mission Pack 

Additional Rules:

Your Force has landed on Penn IX and you are trying to establish a beach head and luckily there appears to be a cache of loot the Gods/Emperor/Fate whoever has blessed you this day.

Unfortunately for you it appears someone else’s God/Emperor/Fate has landed them in proximity you must now not only establish you landing zone but also ensure you get some of the loot aswell

Loot will be awarded based on the following scoring system:

VP Difference:

0 = 10 – 10

1-4 = 11 – 9

5-8 = 12 – 8

9-12 = 13 – 7

13-16 = 14 – 6

17-20 = 15 – 5

21-24 = 16 – 4

25-28 = 17 – 3

29-32 = 18 – 2

33-36 = 19 – 1

37+ = 20 – 0

Game 2 – Gather the Loot

 

With the beach head established your part heads out to gather more loot however you are not the only one.

Mission: Resupply – Page 16/17 GT 2021 Mission Pack 

Additional Rules:

You will be awarded 3 Loot for each 5 primary points scored.

 

Game 3 – The Raid 

 

There appears to be another raiding party not to far from you your commander in orbit has decided that its worth the risk taking the opportunity to commandeer their loot and add it to your own.

Mission: Raid – Page 18/19 GT 2021 Mission Pack 

Additional Rule

This is a raid mission if you or your opponent doesn’t have 12 raid counters you will be awarded enough loot to take you to 12 Loot

Loot will be distributed per the following:

Half the total loot will be put into the centre objective.

The other half of your loot can be put on any objective you wish.

At any point Infantry can walk onto the objective and steal up to 5 Loot these can be passed off to other models but only Infantry can steal it.

If you kill a unit that holds any loot the loot is dropped at the point and again can only be picked up by Infantry.

If you control the objective by the end of the game you receive all the loot on that objective.

Mission 4 – Escape

 

You have you loot you need to get off the planet before the impending doom comes to pass.

Mission: Ascension – Page 22/23 GT 2021 Mission Pack  

Additional Rules:

In order to get the loot off the planet your orbital commander has designated certain extraction sites.

The designated extraction sites are you guessed it the objectives! you assign the Loot to each objective how you see fit however loot can only be extracted by the following method

Action – Teleport 

An Infantry unit can perform the teleport action once per turn at the end of the movement phase and lasts until the end of the next command phase this will cause loot to be transported to your command ship in orbit.

Home Objectives – 5 Loot

Mid board Objectives – 10 Loot

Opponents Objectives – 15 Loot

Mar
19
Sat
Last of the summer Winehammer 2 (40k) (Sold out) @ Holmfirth Gaming centre
Mar 19 @ 8:00 am – Mar 20 @ 6:00 pm

Last of the summer Winehammer 2 (Sold out)

 

Basic Event information
The Date:
19th and 20th March 2022
The Place:
The Holmfirth Gaming Centre (HGC)
Website: http://www.thehgc.co.uk/
Facebook: https://www.facebook.com/HolmfirthWarGamesCentre
Address:
The Holmfirth Gaming Centre
1 Albion Mill
Miry Lane
Thongsbridge
Holmfirth
HD9 7HP
Please note the event space is not on the ground floor and there is no lift in the building, please don’t
hesitate to contact me if you would like further details.
Event Details:
Event Capacity – 50 Players
Entry Cost – £45 per person
Tickets are available and can be obtained via paypal – cus40k@yahoo.com
Please note this is a virtual ticket, a physical ticket will not be issued to you. If you discover you
cannot attend, I will provide you with a full refund up until 12 Noon on Sunday 27th February 2022
(please email cus40k@yahoo.com to arrange this).
The Last of the Summer Winehammer will have a reserves list so that in the unfortunate event of
dropouts after the 27th February 2022, we may still be able to ensure the venue is full and I can refund
if necessary. Please however do not transfer entries without contacting me first as I will not be able to
honour ticket transfers that have not been approved and I will not permit entry to anyone that is not on
the entrants list.
Please note that photographs will be taken, and the event may be recorded for use in promotional
materials in the future. If you object to being filmed, please let us know at cus40k@yahoo.com

Lunch
The Holmfirth Gaming Centre will provide a pre prepared lunch on both days.
Please note whilst the venue will do its best, it cannot guarantee that the food provided doesn’t
contain or hasn’t come into contact with allergens. Whilst they will take steps to minimise risk and
safely handle the foods that contain potential allergens, please be advised that cross contamination
may occur, as factors beyond reasonable control may alter the formulations of the food served or
manufacturers may change their formulations without the venue’s knowledge.
Therefore, please let us know at cus40k@yahoo.com if you have any dietary requirement, allergies
etc prior to the event.

Last of the Summer Winehammer Rules Pack V2
COVID Restrictions
Covid & Lockdown restrictions in England are currently lifted.
There however may be unforeseen circumstances arising in the future regarding potential limits of the
number of people able to gather in one place and or social distancing. I will work closely with the
venue and aim to inform people of any changes as soon as practically possible.
If the limit to the amount of people allowed in the venue changes, then I may have to reduce the
number of attendees. In this case I will reduce the number of people attending in reverse order of
entrants, so entrant 50 would be the first to be removed from the event. If this scenario was to play
out, full refunds to those individuals impacted would be made irrespective of the 27th February 2022
deadline.
If Government restrictions prevent the event from going ahead, a decision will be made as to whether
the event can be rescheduled or has to be cancelled completely. I will endeavour to contact entrants
as soon as practically possible and arrange refunds if necessary.

What can you win?
1
st, 2nd and 3rd Place Trophies
Best Sporting – As voted by the players (In the event of a draw it’s a dice off).
Best Painted Army – Please leave your Armies out after game 1 and the team will pick the armies we
think are best. These armies will then go into the pool for best army, which will then be voted on by
the players on Day 2.
Wooden Spoon – Person with the lowest Gaming Score.
Traditional Raffle – The more you put in the bigger the prizes.

Weekend Time Table
The Weekend schedule is as follows:
Saturday
08:30 – 09:00 Venue Opens
09:00 – 09:15 Pre-event Brief
09:15 – 12:15 Round 1
12:15 – 13:00 Lunch Please leave your armies out for Best Army shortlisting
13:00 – 16:00 Round 2
16:00 – 16:30 Break
16:30 – 19:30 Round 3
19:30 Onwards Covid restrictions dependant drinks in Huddersfield
Sunday
09:30 – 12:30 Game 4
12:30 – 13:30 Lunch This will also be the time you can vote for Best Army
13:30 – 16:30 Game 5
16:30 – 16:45 Most sporting Vote
16:45 Awards

Last of the Summer Winehammer Rules Pack V2
Tournament Rules
This Tournament will be using the English version of the Warhammer 40K 9th Edition Rulebook, all 9th
Edition Codices and Campaign books (e.g. Book of Rust) and any 8th Edition Codices and Psychic
Awakenings that have yet to be superseded by the 9th Edition Rules.
Any games Workshop FAQ release prior to the list submission date (please see List Format section)
will be used. If any FAQ is released after this date a review will be undertaken and the FAQ may be
used if applicable.
In addition, this Tournament will be using the most up to date version of the Grand Tournament Pack
(Currently 2021).
Please note this event will allow Forge World rules to be used however any unit classified as Legends
cannot be used.
Points costs must be the most up to date version source available.
If the GW FAQ does not cover a certain rules interaction I will defer to the WTC FAQ.

WTC Rules


Please be advised that following your entry into the event the decisions of the Referees regarding
rules decisions/interpretations and in all issues of health and safety are final. There will be no
discussions once a decision is made, this is applied to all aspects of the event including but not
limited to; rules adjudications, the scores applied for any category of the event, and any issues that
require the cooperation of the competitors. Failure to comply will result in a yellow card, any further
argument may result in a second yellow card and you will be asked to leave the event.
Please note if you receive 2 yellow cards over the course of the event you will be asked to leave,
score 0 points for the tournament and you will not be eligible for any of the prizes.
I must insist on the highest standards of behaviour for this event, this applies to not only the Referees
and myself but also to each other and members of the Holmfirth Gaming Centre Staff.
I will strive to make sure that all players have opponents and that all entrants get to play a game each
round. People leaving the event early do not only make things difficult for me as the organiser but also
adversely impact others as they may potentially miss a round. I appreciate that sometimes this is
unavoidable, and emergencies do happen therefore, I would be grateful that if you do have to leave
midway through the event or cannot make day 2 that you let me or a member of the event team know.
Any player who is more than 15 minutes late to any round without a very good reason will suffer an
immediate loss by the maximum points.

Last of the Summer Winehammer Rules Pack V2
Player Information
Event Facebook Page
I recommend you join the event’s Facebook page and keep up to date with all the need-to-know
information and see what is happening in the build up to Last of the Summer Winehammer.
https://fb.me/e/1Do2V33Jq

The Event Software
You will need to download the Best Coast Pairings (BCP) App to your mobile device and register for
the event, please note registration, army list submission, pairings and results will be done via this
App.
https://www.bestcoastpairings.com/event/v8742qe4
Prior to the event you will need to complete the registration process and submit you army list no later
than 23:59 on Friday 4th March 2022.
Please note that registering for the event does not secure you a place the only way to do this is via
payment.

Players Need to Bring:
Their Painted legal army minimum standard is battle ready (the definition of battle ready can be found
in the painting section of this pack)
Legible hard copy of your roster
Any templates, dice, counters and markers they need
Tape measure
A pen and paper
Glue for battlefield repairs
A tray to help move your army around the venue
A copy of all rules and datasheets required for their respective army, a copy of the rulebook and
relevant GT pack
A chess clock or chess clock app

Chess Clocks
This event will use chess clocks as they help eliminate the issues that come with slow play and or
perceived slow play. This rule will be enforceable if either party wishes to use them. If neither party
wishes to use a chess clock then the referees will not penalise either party for slow play, again if
neither party has a chess clock the referees will not penalise slow play – it’s your responsibility for time
management in game.

Last of the Summer Winehammer Rules Pack V2
Players need to arrange:
Transport to and from the venue
Spending money
Accommodation

What do you get for you ticket?
Entry to the Last of the Summer Winehammer 2
Lunch on both days provided by the venue (let me know any dietary requirements)
Chance to win prizes, trophies and awards
Your games played on functional, consistent terrain designed for the WTC

Last of the Summer Winehammer Rules Pack V2
List Format
Each Player must submit on BCP a 2000 point list in the required format no later than 23:59 on Friday
4
th March 2022.
All army lists must be submitted in a legible format and be easy to read (typed), if I cannot read your
list you will be asked to resubmit the list in a legible format. If I cannot read your list with time to spare
what is your opponent going to do with only a few minutes!
Any army lists received late, illegible, or found to be incorrect will result in a points penalty.
If you simply copy and paste from BattleScribe I will return the list
to you and ask you to resubmit in a legible format. If you then fail to
meet the submission deadline it’s your own fault. You have been
warned!

As a guide your list must display in a legible format:
Your Name
Your Factions Used e.g. if you were using Farsight Enclaves you would need to put both Tau and
Farsight Enclaves.
Total CP
Total points
Any reinforcement points
Detachment type
CP cost per detachment
Chapter tactics, regimental doctrines, Hive Fleet adaptations etc
All Units, their cost, cost of any weapons, upgrades etc.
Your Warlord and their respective Warlord Traits
Relics
Any chosen Psychic Powers, Necron C’tan Powers, Litanies etc (please note once selected these
cannot be changed)
Any CP spent on extra Warlord Traits and or Relics
Any CP spent on pregame stratagems e.g. Victor of the Blood Games

Last of the Summer Winehammer Rules Pack V2
Example Of An Acceptable Army List:
Example 1
Player Name: Compo WineHammerer
Keywords/Factions Used: Adeptus Arstartes, Dark Angels (Successor), Raven Guard (Successor)
Total Points 2,000
Reinforcement Points 0
Total CP 7 (12 -1 -3 -1)

==Patrol Detachment==
Raven Guard Successor
Chapter Tactics – Born Heroes and Whirlwind of Rage
Total Cost 860pts
CP Cost -1 (-2 patrol +2 Warlord -1 Strat)

HQ1: Space Marine Captain (85) Jump Pack (25) Storm Shield (10) Master Crafted Thunder Hammer
(Relic) (20) [140pts]
Warlord – Warlord Trait: Master Of Ambush
Stratagem Master of the Trifold Path (-1CP) Extra Warlord Trait: Swift and Deadly
Troop 1: x5 Infiltrators (24) Bolt Pistol (5×0) Frag & Krak Grenades (5×0) Marksman Bolt Carbine
(5×0) [120pts]
Elite 1: 10 Vanguard Veterans (10×19) Jump Pack (10×3) Lightning Claws (10×3) Storm Shield
(10×5) [300pts]
Elite 2: 10 Vanguard Veterans (10×19) Jump Pack (10×3) Lightning Claws (10×3) Storm Shield
(10×5) [300pts]

==Outrider Detachment==
Dark Angel Successor
Chapter Tactics – Long Range Marksman and Master Artisans
Total Cost 1140
CP Cost -4 (-3 Outrider -1 Strat)
HQ2: Space Marine Captain (85) Jump Pack (25) Storm Shield (10) Thunder Hammer (20) [140pts]
Stratagem Hero of the Chapter (-1CP) Extra Warlord Trait: The Imperium’s Sword
HQ3: Ravenwing Talonmaster [175pts]

Elite 3: x2 Company Veterans (2×20) Lightning Claw (2×3) Storm Shield (2×4) [54pts]

Last of the Summer Winehammer Rules Pack V2
Elite 4: x2 Company Veterans (2×20) Sergeant Lightning Claw (1×3) Chainsword (1×0) Storm Shield
(2×4) [51pts]
Fast Attack 1: x2 Attack bikes (2×50) Twin Boltguns (2×0) Multi-Melta (2×10) [120pts]
Fast Attack 2: x2 Attack bikes (2×50) Twin Boltguns (2×0) Multi-Melta (2×10) [120pts]
Fast Attack 3: x2 Attack bikes (3×50) Twin Boltguns (3×0) Multi-Melta (3×10) [180pts]
Fast Attack 4: x5 inceptors (5×40) Plasma Exterminators (10×10) [300pts]

Last of the Summer Winehammer Rules Pack V2
Terrain
Each game will be played on a 60”x44” table, please note the tables will be 72”x48” as will most of the
mat. These will be marked with masking tape prior to the event please do not remove the tape.
The terrain we are using will be consistent with the 9th edition standard and will be set up in such a
way that you will not need to reset between rounds.
Due to the nature/design of the terrain there may be instances where there are very small gaps
between containers etc that are intended to block LoS. If this occurs common sense should be used,
and those gaps be ignored if in doubt please call a referee over.

What Models Can be Used?
The tournament is not limited to using Games Workshop models only, Forge World and other
company’s models can be used if they clearly represent the codex unit and are WYSIWYG.
Converted models are allowed if they are WYSIWYG and based on the current correct base size for
that model; a model that has been inappropriately modelled in such a way that its sole intent is to gain
an advantage will be removed as a casualty.
If a converted model or an older version of the actual model is of varying size to the current official
model (I am looking at you Be’Lakor) then the rough height/size of the current official model may be
used for LoS purposes, the model must also be based on the current correct base size for the model
it is representing.
ALL INSTANCES OF NON-GW MODELS BEING USED MUST CONTACT ME BEFORE LIST
SUBMISSION FOR APPROVAL.
If you are unsure in anyway, please contact me before the event.
Any unapproved models run the risk of being removed.

Last of the Summer Winehammer Rules Pack V2
Painting
What is classed as painted?
Tables always look better when the miniatures on them are fully painted and based, that is why this
event will add painting scores/penalties. All models must be battle ready – to do this every model in
the army must meet the below standards as a minimum:
1) Painted with 3 colours and based
2) Either have some recess shading and or dry brushing which go above 3 flat colours
3) Armies must be cohesive, any obviously borrowed models will count against this
If it is found out after the game that opponents have waved/incorrectly scored battle ready, then there
may be penalties awarded.
Please note any unpainted or undercoated miniatures will be removed as a casualty.

Paint schemes
Space Marine Chapters, Tyranid Hive Fleets, Tau Septs, Imperial Guard Regiments etc
It does not matter what colour your models are painted so long as your army list clearly indicates what
chapter trait, hive adaption etc each detachment is using, if you are using two or more detachments
with differing abilities then each detachment must be distinguishable from the other.
Example 1, detachment one is a Raven Guard successor with the Born Heroes and Whirlwind of
Rage chapter tactics and are painted Silver, Detachment 2 are Blood Angels and painted Red this is
fine as both you players can distinguish which models belong in which detachment.
Example 2 a Tyranid Army has a patrol detachment as Kraken and a Battalion detachment as
Behemoth both are painted Blue however the bases in the Kraken Patrol are Green and the
Behemoth Battalion are Black. Again, this would be acceptable as both players are able to distinguish
which models have with adaptations.

Missions
The event will use missions drawn from the most up to date grand tournament pack (currently 2021)
and the mission will be announced on the day prior to each round.

Who will you play?
In each round you will play one of the pre-set scenarios. After each round you will play against a
different opposing player, in the first round you will be randomly paired against an opposing player.
After the first round you will be paired based on your number of wins.

Last of the Summer Winehammer Rules Pack V2
Who’s won?
Each game will be scored on the 100 victory points available i.e.45 for the primary Objective, 15 for
each of the 3 secondary objectives and the10 points for having a battle ready army (definition of a
battle ready army is in the painting section of this pack).
The winner of the event will be the person with the most wins and the most victory points. In the
unlikely event of a draw we will take strength of schedule into consideration.

Rules Breaches
Mistakes happen from time to time and especially in a game with written rules, numerous editions and
source materials being released all the time. Any potential mistakes with your opponent should be
raised with them and clarified and the source material produced.
If you think you opponent is purposefully cheating, then please let me or a referee know immediately
as we are unable to rectify the situation after the event.
Anybody found purposefully cheating will be asked to leave, score 0 points for the tournament and
you will not be eligible for any of the prizes. They will also not be eligible to attend one of my events
again.

Apr
2
Sat
The North remembers! (warhammer fantasy battles) (Tickets Available) @ Holmfirth Gaming centre
Apr 2 @ 8:30 am – Apr 3 @ 6:00 pm

The North remembers (Warhammer fantasy event) (Tickets available)

Warhammer fantasy battles event

 

Changes from the usual Triple Crown pack are marked in GREEN. If you don’t like them, blame me
not them!!! As always some comps may have been removed all together. If I have done this I will

strikethrough the entry.

Welcome to The North Remembers tournament pack. It’s been an sporadic event, with different
formats and locations, but I’m hoping we can make this our permanent home going forward! Thanks
to the Triple Crown Wargaming team for allowing me to use (and butcher) their comp pack, though
there will be some small changes based on the previous events, games we have played, feedback
and personal preference. Added to this the Triple Crown Comp pack is designed for games of 2500
points, not the 3000 this event will use. Let me introduce myself, my names is Tim Richardson and I
will be organising the event; if you have any questions that were not covered by this pack please do
not hesitate to contact me on: thenapoleonicwargamer@gmail.com

Now, let’s get started with some general points:
. This is a two day event for eighth edition Warhammer Fantasy Battle using 3000 point armies
. It is being held at a new venue this year; the Holmfirth Gaming Centre in…well Holmfirth. (All
details of the venue can be found at the bottom of this pack)
. The event will be using a roll call comp system; all of which is included in this pack.
. Tickets prices are £32 per person and are available buy making a payment Paypal via goods and
services to timothy.richardson@live.co.uk. Please label your payments with ‘(name) TNR Ticket (if
buying for more than 1 person, please add all name in the label, not just the senders).
. Lunch is included on both days in your ticket price.
. Unpainted armies are allowed but please be aware that event awards points for painting and
sportsmanship as well as gaming, so if you want the best score possible get those brushes working!
. There will be awards for the best package and best piece of thematic scenery.
What can I use? The following factions and army lists will be allowed at this event:
. All the final Warhammer 8th edition Armies books (Beastmen, Bretonnia, Daemons of Chaos, Dark
Elves, Dwarfs, High Elves, Lizardmen, Ogre Kingdoms, Orcs and Goblins, Skaven, The Empire, Tomb
Kings, Vampire Counts, Warriors of Chaos and Wood Elves)
. The Legion of Azgorh (Chaos Dwarfs) from the Tamurkhan book
. The Great Host of Chaos list from the Tamurkhan book is NOT allowed; however the units from it
may be taken in their relevant armies as indicated in their relevant army section.
. The Warhammer Armies Project books ARE allowed, please contact me if you wish to bring one as
comp will be worked out collaboratively and on an individual basis due to lack of playtesting by me!

. End Times units and characters ARE NOT allowed because…well, I think we all know why!
.Third party models and Proxy models or Conversions are allowed as long as it is clear to your
opponents what the model is now representing; in short if you have made an effort to do something
cool it will probably be fine. If you are at all unsure if your model will be allowed please send a photo
or two to thenapoleonicwargamer@gmail.com and I will confirm if we are happy to let the model(s)
be used.
What should I bring?
. Your army. Dice, tape measure, and any gaming aids needed by your army
. *OPTIONAL* 1 Piece of themed terrain and/or a mini representing your Merchant Prince. See
Mission Pack below
. Movement trays for any unit of 3 or more models
. Warhammer 8th edition rulebook
. The latest edition of your army book and any supplement books you require
. 2 printed copies of your army list
. Any FAQs you will be relying on – if you don’t have it and a copy can’t be found, expect to be ruled
against!

Building your Army: Ok, so now the fun starts, getting your army together. This is a 3000pts event.
Please be aware that all army lists for this event will need to have the following:
. Your Name at the top
. The name of the faction you are intending to use
. Your Comp Score
. Unit (points), General/magic lore, Upgrades (points), Total points
. Your Armies total points cost
. Your list will need to be submitted to thenapoleonicwargamer@gmail.com by 1st March 2022. Late
submission will result in a 5 TP deduction from your final event score. Please title your email ‘(Your
name) The North Remembers’.
The event will use the 25% Lords and Heroes allowance as per The Original Warhammer Fantasy 8th
Edition Rulebook, (please ignore the change to this is the last FAQ).
****PLEASE CHECK THE TRIPLE CROWN 6.5: MONSTER COMPENDIUM DOCUMENT. THIS GIVES YOU
THE OPTION TO ADD CERTAIN ADDITIONAL UNITS TO YOUR ARMY; AND INCLUDES ALL OF THEIR

COMP AND LIMITATIONS. **** Finally One model in a unit may benefit from a look out sir roll
against the following spells; Dwellers below, Final Transmutation and The Dreaded 13th.
Building your list:
I’ve shamelessly ripped off the Triple Crown guys, it works like so:
. You start at 0
. For every choice in your army consult the comp guidelines below.
. Add or subtract as instructed to get your final score with the following conditions
. You can finish with a minus score
. You can never gain the plus bonus for duplicates of the same units more than twice; in other words
if you have 3 scourgerunner chariots you will only gain +2 to your score, not +3.
. Your score has a max upper limit of +10 but no lower limit, you can be a -50 if you can fit it in.
Your total comp score will be used in two ways: 1. Your first game opponent will not be random but
will be matched to you based on your comp score; so if I have a -5 list I will be playing someone in
game 1 with as close a comp score as possible. (Swiss pairing will match opponents after round 1) 2.
At the end of the tournament your overall comp score will be added or subtracted as appropriate
from your tournament score to give you your final position. Generic Comp (For all Armies): The
following Common Magic Items are composition points at this event:
. -1 Crown of Command if the wearer is Ld 7 or less, -2 if higher
. -1 for the Standard of Discipline if bearer or general are Ld7 or below, -2 if higher
. -1 for Fozzrik’s Folding Fortress
.-1 each for Armour of Destiny and/or Talisman of Preservation j
. +1 for the Arabyan Carpet
. +2 for the Wizarding Hat
The following criteria are compositions points if they are met:
. +2 if your army does not include an item that automatically dispels a spell (such as the Dispel Scroll,
Rune of Spellbreaking or the Cube of Darkness. This does not apply to Daemons of Chaos)
. +3 if your army does not contain a level 3+ wizard; but DOES contain other spell casters (this does
not apply to Dwarfs)
Units (not characters or single models) that cost over a certain points value will attract penalties as
per the below list:
. -1 per unit that costs between 450 and 599 points inclusive

. -3 per unit that costs between 600 and 749 points inclusive
. -5 per unit that costs 750 points or more
In addition, certain choices available to many armies have bonuses or penalties attached as follows:
. +1 for character mounted on a Monster
. +1 per character mounted on a Chariot
. -1 per character who knows 3 or more spells from the Lore of Death or the Lore of Life. (Special
Characters are exempt from this penalty as these penalties will be including in their comp score.)
. -1 per spellcaster who knows spells from the Lore of Light after the second
. +(X) if your army includes no duplicate choices of any kind; the same unit entry with different
equipment DOES count as a duplicate choice for this criteria. This value will be listed in the individual
army entries as some races suffer more from building this type of army than others. This is known as
‘Highlander’ and will be the last plus on each army’s composition bonus’.

Individual Army Composition:
Beastmen – Beastmen armies may select Marks of Chaos for their units as described in The End
Times: Archaon, however Beastmen do not pay the additional points costs for these marks. Marks of
Chaos are free for Beastmen armies. Where a ‘Common Magic Item’ is presented in the
Warhammer Rulebook and the Beastmen army book, players should use the Points
value presented in the Warhammer Rulebook and the Rules presented in the
Beastmen army book.
-1 per Wizard after the second, only if the Shard of the Herdstone is included
-1 per Tuskgor Chariot after the first 3
-1 if Slugtoungue is included in your army
-1 per Doombull with the Arabyan Carpet; this is increased to -2 if the Doombull also has a 3+ Ward
save. (The Doombull does not receive the +1 for Arabyan Carpet)

+1 for the first unit of 20+ Ungor Herds
+1 per unit of 5+ Minotaurs
+1 per unit of Centigors
+1 per Giant
+1 per Jabberslythe
+1 per Cygor
+1 per Ghorgon
+1 Khazrak The One Eye
+1 Gorthor The Beastlord
+1 Malagor, The Dark Omen
+1 Moonclaw, Son of Moorslieb
+1 Ungrol Four-Horn
+1 Ghorros Warhoof
. +4 Highlander

Bretonnia- The Following Bretonnian units gain the Devastating Charge special rule: Lord, Paladin,
Knights of the Realm, Knights Errant, Questing Knights, Pegasus Knights, Grail Knights and The Green
Knight. Remove the 0-1 selection limit to the following units: Grail Reliquae, Pegasus Knights and
Grail Knights. Where a ‘Common Magic Item’ is presented in the Warhammer Rulebook
and the Bretonnia army book, players should use the Points value presented in the
Warhammer Rulebook and the Rules presented in the Bretonnia army book.
-1 if you have Silver Mirror and Dispel Scroll
-1 per Trebuchet after the first
-1 Green Knight of Bretonnia
+1 per Hippogriff
+1 per Lord/Paladin on foot, +2 if the General is on foot
+1 for the first unit of 30+ Men-at-Arms
+1 for the first unit of Peasant Bowmen
+1 per unit of Mounted Yeomen
+1 per unit of Questing Knights over 5 models
+2 Grail Reliquae
+3 if you only have 1 unit of Knights in the army, reduced to +1 if you also take Pegasus Knights
. +3 Highlander

Chaos Dwarfs/ Legion of Azgorh-
-1 for the first K’daai Destroyer, -3 for the second.
-1 Chalice of Blood and Darkness
-2 if 2 Death Shrieker Rockets are included
-2 if 2 Magma Cannons are included
-1 per Hellcannon
-1 per Infernal Castellan after the 1st
-1 if your army contains more than 4 war machines (note that the Hellcannon and Irondaemon
both count for this)
-1 per Tau’ruk
. + 1 for the first unit of Chaos Dwarfs armed with Fireglaves
. +1 per unit of Chaos Dwarf Ironsworn
. +1 per unit of K’daai Fireborn
. +2 for the first unit of Bull Centaurs
. +4 if your army includes no war machines
. +1 per Lammasu
. +1 for the first unit of 40+ Hobgoblin Cutthroats
. +2 for Highlander

Daemons of Chaos- Mono God Armies- If your army consists solely of Daemons of a single Chaos
God, you may apply the below bonuses:
+1 if your army consists solely of Daemons of Tzeentch – also you may ignore the penalty for
multiple Tzeentch casters
+2 if your army consists solely of Daemons of Slaanesh
+2 if your army consists solely of Daemons of Khorne – also the penalty for having 2 Skull Cannons is
reduced to -2 (Instead of -3).

Plague Toads of Nurgle may be taken as specified in the Tamurkhan book; they are treated as
Daemons of Nurgle for the purposes of Epidemius Tally or when calculating the above bonus.
Pox Riders of Nurgle may be taken as specified in the Tamurkhan book; they are treated as
Daemons of Nurgle for the purposes of Epidemius Tally or when calculating the above bonus.
-4 Epidemius
-4 Kairos Fateweaver
-1 per Herald of Nurgle in the army more than units of 20+ Plaguebearers in the army
-1 per caster using the Lore of Tzeentch after the 2nd
-2 per unit of Beasts of Nurgle
-1 per Plague Drone unit after the 1st
-1 if you have 1 Skull Cannon of Khorne, -3 if you have 2 Skull Cannons
. -1 per 500points (or part thereof) spent on models with the Mark of Nurgle after the first 500.
+1 per Daemon Prince
+1 per Keeper of Secrets
+1 per Great Unclean One
+1 per Blood Throne of Khorne
+1 for the first unit of Daemonettes
+1 for the first unit of Bloodletters
+1 per Seeker Chariot of Slaanesh or Hellflayer of Slaanesh after the 1st
+1 per Burning Chariot of Tzeentch
+1 per unit of 4 or more Bloodcrushers
+1 per Exalted Chariot of Slaanesh
+1 Skarbrand
+2 Ku’Gath Plaguefather
+2 per unit of 4+ Nurglings
. +2 for Highlander

Dark Elves-
-3 for Morathi
-1 per character mounted on a Dark Steed or Pegasus who also has a sea dragon cloak after the 1st.
-1 Cloak of Twilight
-1 per Cauldron of Blood (Although it is a Chariot Mount, a model mounted on the Cauldron of
Blood does not benefit from the +1 for Characters mounted on Chariots)
-1 per Repeater Bolt Thrower after the 2nd
-1 per unit of 27+ Witch Elves
-1 per unit of 26+ Executioners
-1 per unit of Warlocks.
-1 per Dark Rider unit after the 2nd
+1 per High Beastmaster
+1 per Fleetmaster
+1 per Manticore
+1 for the first unit of 20+ Dreadspears
+1 for the first unit of 20+ Bleakswords
+1 for the first Hydra
+1 for the first Kharibdyss
+1 per Scourgerunner Chariot (Excludes Mounts)
+1 per Bloodwrack Medusa
+1 per Bloodwrack Shrine
+1 per unit of Sisters of Slaughter
. +1 for the first Assassin
. +1 Lokhir Fellheart
. +1 Kouran Darkhand
. +1 Tullaris Dreadbringer
. +3 for highlander

Dwarfs –
-1 if 2+ cannons are included; this is increased to -2 if any of these have runes
-1 if 2 Organ Guns are included; this is increased to -2 if any of these have runes
-1 if 2+ Grudge throwers are included; this is increased to -2 if any of these have runes
-1 if 2 flame cannons are included
-1 if your army contains more than 4 war machines (Anvil of Doom does not count for this)
-1 per Rune of spell breaking after the 1st (This is EVERY time this rune is selected, so two models
with two runes of spell breaking each is a -3 penalty for example)
-1 for every Gyrocopter after the 2nd
-1 Grim Burlockson
-1 Ungrim Incarnate of Fire (End Times: Thanqual)
-1 per Rune of Stoicism

+1 per unit of Slayers over 100 points. This bonus does not apply if there is more than 1 Giant
Slayer per 5 Slayers
+1 if your army DOES NOT include the Master Rune of Valaya
+1 per unit of Miners
+1 for the first unit of 20+ Dwarf Warriors
. +1 per Runelord (includes with Anvil of Doom)
. +1 per Daemon Slayer
. +1 per Dragon Slayer
. +1 Thorgrim Grudgebearer
. +1 Ungrim Ironfist
. +1 Belegar Ironhammer
. +4 if the army includes no war machines
. +3 if the army has no items that automatically dispel a spell (This replaces the generic comp for
automatic dispel items)
. +3 for Highlander

High Elves –
-1 Banner of the world dragon if it is on a Battle Standard Bearer
-3 Banner of the world dragon if it is on a unit standard bearer
-1 for the first Frostheart Phoenix , -2 per Frostheart after the first
-1 per character mounted on an Elven Steed who also has Dragon Armour after the 2nd.
-1 Book of Hoeth
-1 for each unit of Ellyrian Reavers after the 3rd
-1 for each Repeater Bolt Thrower after the 2nd
-1 for each unit of 26+ White Lions of Chrace
-2 Teclis
-3 Alarielle the Radiant
-1 for each unit of 10+ Dragon Princes
+2 per Archmage on Dragon
+2 per Dragonmage
+1 per Lothern Sea Helm
+1 for the first unit of 20+ Lothern Sea Guard
+1 for the first unit of 20+ Spearmen
+1 per Lion Chariot (excludes mounts)
+1 per unit of Shadow Warriors
+1 per unit of Tiranoc Chariots
+1 per Skycutter Chariot (excludes mounts)
+1 for the first Flamespyre Phoenix (excludes mounts)
+1 per unit of 3+ Great Eagles
. +1 per Griffon
. +1 Tyrion
. +2 Eltharion the Grim
. +1 Korhil
. +2 highlander

Lizardmen –
-1 for a Slann with both Harmonic Convergence and the Channelling Staff
-1 per Saurus character on Cold One after the 1st.
-1 if both Dispel Scroll and Cube of Darkness are in the army
-1 per unit of Skink Skirmishers after the 3rd
-1 per Chameleon Skinks unit after the 1st
-1 per unit of Skink Cohorts costing under 100 points, after the 2nd
-2 Tetto’Eko

+1 for a Saurus Scar-Veteran upgrade to a Battle Standard Bearer
+1 for Higher State of Consciousness
+1 for the first Skink Cohort containing at least 2 Kroxigor
+1 for the first unit of Ripperdactyl Riders
+1 per Bastilodon with Ark of Sotek
+1 per unit of 4+ Kroxigor
+1 per unit of 4+ Jungle Swarm
+1 per Stegadon (Note – does not include Ancient Stegadons)
+2 per Troglodon
. +1 per unit of 2+ Razordon
. +2 per unit of Cold One Riders
. +1 Chakax
. +1 Gor’rok
. +1 Tiktaq’To
. +1 Oxyotl
. +2 Tehenhauin. If Tehenhauin is your General and your army does not include any Saurus
characters, the penalties for Skink units do not apply.
.+3 for highlander

Ogre Kingdoms-
-1 for the hellheart
-1 Runemaw
-1 per unit of mournfang cavalry after the 1st
-1 per Ironblaster
-1 Dragonhide Banner
-1 per unit of 1 sabretusk after the 2nd
. -2 per unit of Rhinox Riders
+2 If no Monstrous Infantry unit in your army is bigger than 6 models
. +1 per Big Name
. +1 per Hunter
. +1 for the first unit of 20+ Gnoblars
. +1 per unit of 5+ Sabretusks
. +1 per unit of Yhetees
. +1 per Scraplauncher
. +1 per Slave Giant
. +1 per Thundertusk
. +2 if your army does not include any Ironblasters
. +1 Skrag the Slaughterer
. +2 Bragg the Gutsman
. +2 Greasus Goldtooth
. +3 for Highlander

Orcs and Goblins Night Goblin Squig Gobba’s may be taken as a rare choice in an Orcs and
Goblins Army.
+3 if your army contains only Goblins
+5 if your army contains only Orcs
*Mangler Squigs, Trolls and Giants can count as either Orcs or Goblins as you want. War machines
without Orc Bullies count as Goblins. War machines with Orc Bullies count as Orcs. Arachnarok
Spiders, Squig Herds and Squig Hoppers count as Goblins.

-1 for every Black Orc character you have more of than units of Black Orcs
-1 if you have more than 6 Fanatics
-1 per unit of Savage Orc Big’Uns of 30+ models. This is increased to -2 if the Lucky Shrunken Head
is also present in the army
-1 per Doom Diver Catapult
-1 per Rock Lobber
-1 per Mangler Squig

+4 if your army contains no war machines
+1 for the first unit of Orc Arrer Boyz
+1 for the first unit of 20+ Orc Boyz (including Big ‘Uns)
+1 for the first unit of Forest Goblin Spider Riders
+1 if you have 1 or more Nasty Skulkers
+1 per unit of Snotlings
+1 per unit of 20+ Black Orcs
+1 per unit of Orc Boar Boyz
+1 per unit of Savage Orc Boar Boyz
+1 per Arachnarok, +2 per Arachnarok with Catchweb Shrine upgrade (excludes mounts)
+1 per Giant
+1 if your army contains 1 or more characters on Giant Cave Squigs
+1 Azhag the Slaughterer
+1 Grom the Paunch
+1 Gitilla Da Hunter
+1 Snagla Gronspit
. +3 for Highlander

Skaven- Where a ‘Common Magic Item’ is presented in the Warhammer Rulebook and
the Skaven army book, players should use the Points value presented in the
Warhammer Rulebook and the Rules presented in the Skaven army book. Please note:
You do not receive the +1 for a character mounted on a chariot for models mounted upon the
Screaming Bell or Plague Furnace.
-1 if you take 2 of the following items, -2 if you take 3 of the following items, -3 if you take all 4:
• Brass Orb
• Power Scroll
• Storm Banner
• Doom Rocket
-1 for the first unbreakable unit, -2 per unbreakable unit after the first
-1 per Warlock Engineer after the 3rd
-1 per unit of Giant Rats with less than 10 models after the 2nd
-1 per unit of Rat Swarms with less than 3 swarms after the 1st
-1 per unit of 40+ Skaven Slaves
-1 per unit of Gutter Runners after the 2nd
-2 if 2 Doomwheels are included
-2 if 2 Warp Lightning Cannons are included
-1 per Hellpit Abomination

+1 for the first unit of Night Runners
+1 for the first unit of 20+ Giant Rats
+1 per Warp Grinder
+1 per Doom Flayer
+1 per unit of Rat Ogres
+1 per unit of 5+ Warplock Jezzails
+1 per unit of Plague Censer Bearers
+1 per unit of Poison Wind Globadiers
+1 per Rat Ogre Bonebreaker
+1 per Great Pox Rat
 +2 for the Vermin Lord (From Skaven army book ONLY)
+1 Thanquol (From Skaven army book)
+1 Ikit Claw
+1 Throt the Unclean
+1 Tretch Craventail
. +3 for Highlander

The Empire- The Empire may take the following units from the Tamurkhan book, they are taken
exactly as indicated in the Empire Bestiary section of the Tamurkhan book; Theadore Bruckner,

Lietpold the Black, Captain Van Der Kraal and Manann’s Blade, Magisterix Elspeth Von Draken,
Castellan-Engineer Judal Falk and the Nuln Ironsides, The Marienburg Class Landship.
-1 per War Altar
-1 if you have no Core Infantry in your army
-2 if 2 Great Cannons are included
-2 if 2 Helblaster Volley Guns are included
-1 per unit of Demigryph Knights after the 1st
-1 per Marienburg Class Landship
-1 for the first Steam Tank, -3 for a second
-1 if your army contains more than 4 war machines (note that Steam Tanks count as a war machine)
-1 for Theadore Bruckner (Tamurkhan)
-2 for Magisterix Elspeth Von Draken

+2 per Wizard Lord on a Griffin
+1 per Wizard Lord on a Luminark of Hysh
+1 per Wizard Lord on a Celestial Hurricanum
+1 Markus Wulfhart
+1 Marius Leitdorf
+1 per Mechanical Steed
+1 per Witch Hunter
+1 for the first unit (not detachment) of 20+ Swordsmen
+1 for the first unit (not detachment) of 20+ Free Company
+1 for the first unit (not detachment) of 20+ Spearmen
. +1 per unit of 20+ Greatswords
. +1 per unit of Outriders
. +1 per unit of Pistoliers
. +1 per unit of Flagellants
. +1 per Mortar
. +1 per Hellstorm Rocket Battery
.+3 for highlander

Tomb Kings- Tomb Kings armies start with an initial comp score of +3 (instead of the usual 0). In a
change to the normal rules, non-chariot units containing a Tomb King or Prince may march.

-1 High Queen Khalida
-1 per Hierotitan
-1 per 10 (or part of 10) Skeleton Archers in the army after 50
-1 per unit of Necropolis Knights after the 1st
-1 per Casket of Souls
-1 for the 2nd Screaming Skull Catapult
-1 Ramhotep the Visionary if the army only contains one unit of animated constructs
-1 per unit of Morghast Harbringers (End Times: Nagash)
-1 per unit of Morghast Archai (End Times: Nagash)
-1 Arkhan the Black

+1 for a Tomb Herald Battle Standard Bearer
+1 for the first unit of 20+ Skeleton Warriors (not Archers)
+1 for the first unit of Skeleton Horsemen (not Horse Archers)
+1 per unit of Tomb Swarms
+1 per unit of Ushabti
+1 per unit of Sepulchral Stalkers
+1 per Necrosphynx
+1 per unit of 20+ Tomb Guard
+1 per Necrolith Colossus
+1 Prince Apophas
+1 The Herald Nekaph
. +4 for Highlander

Vampire Counts-
-1 per Red Fury
-1 per Quickblood
-1 per Ethereal character after the 1st
-1 per unit of Dire Wolves after the 3rd
-1 per unit of 8+ Crypt Horrors
-1 per character mounted on a Nightmare, Barded Nightmare or Hellsteed after the 2nd
-1 for the 2nd unit of Hexwraiths, -2 for the 3rd unit of Hexwraiths
-1 per unit of 1 Spirit Host after the 2nd
-1 for the first Terrorgheist, -2 for each Terrorgheist after the first (Excludes Mounts)
-1 if your army includes more than 2 Deathshrieks
-1 Count Mannfred

+2 per Zombie Dragon
+2 per Abyssal Terror
+1 per Coven Throne
+1 for the first unit of 40+ Skeleton Warriors
+1 for the first unit of 40+ Zombies
+1 per unit of Bat Swarms
+1 per Corpse Cart
. +1 per unit of 20+ Grave Guard
. +1 per unit of 5+ Vargheists
. +1 per Black Coach
. +1 per unit of Blood Knights
. +2 for Vlad and Isabella Von Carstein in the same army
. +2 for Heinrich Kemmler and Krell in the same army
.+3 for Highlander

Warriors of Chaos-
Warriors of Chaos may take the following units from the Tamurkhan book, they are taken exactly as

indicated in the Warriors of Chaos section of the Tamurkhan book; Sayl the Faithless and Nightmaw,
Kayzk the Befouled, Bile Trolls of Chaos, Plague Toads of Nurgle. Mono God Armies- If your army
consists solely of units/characters with the same Mark of Chaos, you may apply the below bonuses.
Note that anything that does not have a Mark of Chaos, or an option for one, can all be included in
such an army without costing it this bonus
+1 Mark of Slaanesh
+1 Mark of Tzentch
+2 Mark of Khorne
-1 per character with a 3+ ward save, with an additional -1 should that character also have the
Third Eye of Tzeentch or a 2+ Armour Save or better
-1 per Daemonic Mount
-1 per Disc of Tzeentch
-1 per Core Chariot after the 2nd
Chimeras without the Regenerating flesh upgrade; -1 if 2 are taken, -3 if 3 are taken
Chimeras with the Regenerating flesh upgrade; -2 if 2 are taken, -4 if 3 are taken
-1 per unit of Skullcrushers of Khorne after the 1st
-1 per Hellcannon
-1 Throgg the Troll King
-1 per unit of Chaos Trolls taken as a Core choice
-1 for Galrauch
-1 per Daemon Prince, with additional penalties for the following options taken:
-1 for Mark of Nurgle
-1 for Daemonic Flight
-1 for a 2+ Armour Save or better
-1 Sayl the Faithless (Tamurkhan)
-1 per unit of Bile Trolls of Chaos (Tamurkhan)
. -1 per 500points (or part thereof) spent on models with the Mark of Nurgle after the first 500.
+1 for the first unit of 20+ Marauders
+1 per unit of Dragon Ogres
+1 for the first unit of 12+ Forsaken
+1 per Warshrine (Excluding Warshrine with Mark of Tzeentch)
+1 per unit of 15+ Chosen
+1 per Giant
+1 per Shaggoth
+2 per Slaughterbrute
+2 per Mutalith Vortex Beast
+1 per unit of Hellstriders
+1 Kholek Suneater
+1 Valkia the Bloody
. +2 Highlander

Wood Elves-
Wood Elves must declare on their army list what type of forest they are taking as their ‘free’ forest.

-1 per 10 (or part of 10) of models with Trueflight and/or Hagbane Tip arrows in the army after 40
-1 per Spellweaver on the Lore of Shadow
-1 Moonstone of the Hidden Ways
-1 for each character mounted on an Elven Steed after the 2nd
-1 per Waystalker after the 1st
-1 per unit of Sisters of the Thorn
-1 per unit of Wild Riders after the 1st
-1 per unit of Waywatchers after the 1st
-1 for each unit of Deepwood Scouts after the 2nd
. -1 if their ‘free’ forest is a Venom Thickett

+1 per Unicorn
+1 per Great Stag
+1 for the first unit of 25+ Eternal Guard
+1 for the first unit of Dryads
+1 per unit of 20+ Wildwood Rangers
+1 per unit of 5+ Wardancers
+1 per Treeman Ancient
+1 per unit of 3+ Great Eagles
. +1 per unit of Warhawk Riders
+1 per Branchwraith
+1 Araloth
+1 Drycha
+2 Orion
.+4 Highlander

The Mission Pack
Tournament Special Rules:
Downhill Charge: The people of Holmfirth have long been innovators in warfare. Since the
time of the Romans they have employed the steep hills around the village to push armoured
vehicles, sometimes with up to three veteran warriors inside, to disrupt the enemies ranks, as seen
in the documentary series Last of the Summer Wine (if you don’t get this reference ask your parents.
Or a northerner) If a unit completes a charge that would gain them the ‘charging downhill’ bonus to
their combat resolution that turn they also inflict D3 S4 impact hits in addition to any others (gut
charge, etc).
Suffer not the (un)clean!: All models at the tournament have Hatred (unpainted models) in
every round of combat.
There will be 5 games in all, 3 on day 1 and 2 on day 2.
Game 1 – Dawn Chorus
Deployment will be as per Dawn Attack (with the random deployment). Scouts deploy as normal,
always counting as out of line of sight.
Special Rules: A Red Sun Rises
The battle begins as dawn breaks on the encampments of the two armies. At the start of
your first PLAYER TURN roll 4D6 and multiply the result by 2, this is the distance your troops can see.
Any unit or model wishing to charge, shoot or cast spells on a target, or wishing to benefit from
Inspiring Presence and/or Hold Your Ground must be within this distance. Repeat the process at the
start of your second PLAYER TURN, although this time the distance is 4D6 x 4. From turn 3 onwards it
is full day, and fighting can continue as normal.
Super special rule: Units from Warhammer Armies Dwarfs and Skaven, plus any ‘Night goblin’ units
may see 4D6 x 4 on Turn 1 and normally from Turn 2.
Victory Conditions: The game lasts 6 turns. The victor is decided by comparing VPs in the usual way.

Game 2 – Seize the High Ground
Deployment will be as per Battle for the Pass, with the deployment zones extending 18” up the
board.
Special Rules: It’s Over, I have the High Ground
In the centre of the board place a hill. At the start of turn 3 and at the start of the
subsequent PLAYER TURNS check to see if they have a unit is holding the high ground. For a unit to
hold the high ground, it must be on the summit of the hill, no enemy unit may also be on the hill
summit. And the unit must either contain fortitude (banner, the BSB or the general), or be a
monster. If a monster wishes to claim the High Ground it may not make any actions in the following
shooting phase, as it is busy roaring into the sky Godzilla style. At the start of each players’ own

turns 3, 4, 5 and 6 if they have a unit holding the high ground, they gain 200 VPs (per turn). Players
holding the High Ground at the end of the game score an additional 200VPs (in addition to any
scored at the start of their turns). This means a player can score up to 1000VPs across the game for
holding the high ground.
Rocky Summit: Units currently claiming the High Ground may never claim steadfast.
Victory Conditions: The game lasts 6 turns. The victor is decided by comparing VPs in the usual way.

Game 3 – Escort Duty.
Deployment will be as per battleline
Special Rules: Protect Your Package
It’s time to get your package out! It is represented by a 40mm square base (this may be a
50mm if it suits your army, for example Beastmen or Orcs, I’ll leave it to your discretion). This base
represents a precious item the army is escorting, a rich merchant and his bodyguards, a damsel
being escorted to a Grail Chapel, a particularly nice piece of fungus that Skarsnik needs, someone
carrying Archaon’s favourite Transformers lunchbox, whatever your imagination can create, even an
Ogre Prince! The statline is given below and they follow all the rules for characters, except they may
never issue or accept a challenge. They automatically pass any spell based characteristic test, and
cannot be affected by spells such as Final Transmutation and The Dreaded Thirteenth (although if
they are the last survivors of a unit that succumbs to the Dreaded Thirteenth the Skaven player may
create a unit of clanrats as if they wiped out the unit) because no one want their package sucked off
by Purple Sun do they?!

M WS BS S T W I A Ld Sv
6 4 4 4 4 4 4 4 9 3+

Equipment: Hand Weapon
Special Rules: Valuable: A unit containing a package gains the ‘Stubborn’ special rule.
Not a commander: Units may not use the package’s Leadership

Victory Conditions: The game lasts 6 turns. The victor is decided by comparing VPs in the usual way.
There are bonus point available for the following: +100VPs if the Package is ‘alive’
(note these are cumulative allowing a maximum of +200VPs if the Package is not in your
+500 VPs) deployment zone at the end of the game
+200VP’s of the package is in your
opponent’s deployment zone at the end of
the game

If you don’t have a ‘package’ and we can’t find you one for some reason, they count as having been
destroyed.

Game 4 – Battle of the Obsidian Plains.
Deployment will be as per Battle for the Pass.
Special Rules: There is little magic here…
Obsidian Valley: the very walls of this valley interfere with the ability of wizards to
manipulate the winds of magic, but bound magic seems stronger than normal. Any attempts to cast
or dispel may only add a maximum of +2 from wizard’s level to them. Due to the lack of traction
wizrads get when binding the winds of magic, they must strain all the harder, making overwhelming
power even more devastating. If a miscast occurs, roll 3D6 and your opponent choses which dice to
ignore. Additionally a wizard under the effects of Throne of Vines must reroll if they successfully
ignore the miscast
Items which provide bonus’ to cast and dispel work as normal (making them super valuable
in this scenario!)

Special special rule: Dwarven Natural Resilience (the +2 to dispel), Night Goblin Mushrooms and
Warpstone tokens (except for those bought in the Magic Item allowance) may not be used in this
scenario (to counteract the bonus’ these armies got in game 1).

Victory Conditions:: The game lasts 6 turns. The victor is decided by comparing VPs in the usual way.

Game 5 – Trial by Combat
Deployment will be as per Battleline
Special Rules: Immortality. Take it, it’s yours!
Players must pick 1 Lord level character to duel before the game begins, after deployment,
but before vanguard moves. If no Lords are present, they may pick a hero. The characters are both
counted as being on foot (so adjust saving throws accordingly) but retain all their other equipment
and special rules. Fight 1 round of combat as if they were in a challenge, although there is no combat
resolution. The first round of the duel counts as the first round of combat for the purposes of Hatred
etc, but neither combatant counts as charging. Any one use items used count as being used for the
duration of the battle. If at least 1 wound is caused and/or one or both combatant is killed, the duel
finishes at the end of that round. If no wounds are caused, fight another round of combat. Continue
this process until a wound or more are caused or for a total of 3 rounds of combat. Any wounds
caused carry over into the game proper, and models slain in the duel begin the battle on 1 wound
and the opponent gains the +250VPs bonus.

If the duel was fought for 3 rounds with no victor, both sides receive a -250VP penalty as their men,
seeing how pathetic their commanders are, lose heart. The side that won the duel gets to decide if
they want to vanguard first, and who gets the first turn.

Victory Conditions:: The game lasts 6 turns. The victor is decided by comparing VPs in the usual way.

Tournament Points

Use the following table to calculate the number of Tournament Points you have won:
Victory Point Difference Winner’s TPs Loser’s TPs
0 – 250 10 10
251 – 500 11 9
501 – 750 12 8
750 – 1000 13 7
1001 – 1250 14 6
1251 – 1500 15 5
1501 – 1750 16 4
1751 – 2000 17 3
2001 – 2250 18 2
2251 – 2500 19 1
2501 + 20 0

Army themed terrain
In order to provide a bit more hobbying action, this event allows you to bring one piece of terrain
that is themed to your army. The maximum size of the piece of terrain is 9 inches square, and can
represent one of the following MUNDANE pieces of terrain:
Ruin.
Building,
wood,
Hill
Etc (if you want to bring something that doesn’t fit into these categories, please get in touch
with your idea and some pics!)
The idea here is to be creative, so if you’re not sure about something, send me some pics or
questions to thenapoleonicwargamer@gmail.com and we can have a chat! The themed terrain is
placed during deployment as if it were a unit. It MUST be placed as the first ‘unit’ at least three
inches from any other terrain piece and at least half of the footprint must be in your deployment
zone.

If you can’t provide a piece of themed scenery, please let me know at the above email and
I’ll see if I can dig one up for you (perhaps literally if you’re a Tomb King player!)

Winning the Tournament:
Firstly we will take all of your tournament points from your gaming (Max 100). Then we will add or
subtract your comp score from this number. Next we will add any points that you have gained for
your armies painting. Finally we will add any points that you have gained from Sportsmanship across
the event. The person who has the highest score once all of these numbers have been crunched is
the overall winner.

Sportsmanship Points: I think I speak for most Warhammer players when I say we all want to enjoy
our games at any event. At the end of each of your games you will each fill in a results sheet, telling
us your name, what the game’s final score was etc. Also there will be 3 short questions on the
bottom of this sheet. These extra 3 questions are to help us work out a sportsmanship score for each
of you. At the end of the tournament we will add a score of between 0 and 15 additional TP’s to
every players score for sportsmanship. The questions that you spend a couple of minutes answering
at the end of each game will help us to establish this score for each of you, so please be honest, it
could help someone win the whole event! The three(ish) questions we will ask you are:

. Did your opponent try to make the game enjoyable for you both?
. Was your opponent honest and fair throughout the game?
. Did your opponent conduct themselves in a poor manner? Please expand below

Painting Points: Whilst you may attend The North Remembers with a completely unpainted or based
army it might be worth cracking out your brushes all the same! There are an additional 10 TP’s
available for painting at this event and like the Sportsmanship points above, it could be the
difference between winning and losing the event, and your opponent will receive hatred against
your unpainted minis!
The answers to those questions will be used to score every armies painting between 0 and 10
additional TP’s. Best Painted- On Sunday Lunchtime players may display their package and terrain
piece for judging. The event organiser and assorted cronies will select the one package and terrain
that we feel is the best. The overall winner will be announced at the end of the event and receive a
prize.

The awards: The Following awards will be up for grabs:
1. The King in the North – Overall winner
2. The Sword in the Darkness – Bloodiest General.
3. Best Package (!)
4. Best themed terrain piece.
5.The Nick Gaughan Nice Guy Award – Most Sporting Player.

All of the awards will have prize support in the form of gift vouchers and final totals will be
confirmed closer to the day (as it’s depending on ticket sales!)

Scheduling: The scheduling for the event will be as follows. Remember as these are 3,000 point
games timings will be tight, so please be punctual if possible, especially with handing in results at the
end of your game.

Saturday
• 9:30 Venue open & registration
• 10:00 – 12:30 Round 1
• 12:30 – 13:15 Lunch
• 13:15 – 15:45 Round 2
• 15:45 – 16:00 Break
• 16:00 – 18:30 Round 3

Sunday
• 9:30 Venue opens
• 10:00 – 12:30 Round 4
• 12:30 – 13:30 Lunch & Best painted army judging

• 13:30 – 15:45 Round 5
• 16:00 Awards and hometime!

The venue:
The North Remembers will be taking place at the Holmfirth Gaming Centre in…Holmfirth…obviously.
A beautiful village there are plenty of B&Bs in the area, and being out of season it shouldn’t be too
expensive to find accommodation. The venue is a converted mill, and to my knowledge doesn’t have
disabled access, although if you want to make sure, I’d recommend contacting the venue on
Facebook.

The gaming centre is on the top floor, if someone is trying to crane kick you in the head, you need to
go up another floor, it’s the one above the dojo.

They will be serving lunch and they are licenced for alcohol (You’re welcome Sam!)
The address is,
Holmfirth Gaming Centre,
1 Miry Ln,
New Mill,
Thongsbridge,
Holmfirth
HD9 7HP

FAQ:
All current WFB FAQ’s available from Games Workshop/ Forgeworld will be used at this event
alongside this document. If this FAQ or comp pack contradicts any rules found in one of those FAQ’s
this document takes precedent.
True line of sight will be used. The exception is hills which block all line of sight across the crest of
the hill. If the top of the hill is flat, only models actually on the flat part may see/be seen.
Open ground does NOT count as terrain for the purposes of the Curse of Anraheir and the Ash
Storm spells.
Birona’s Timewarp cannot increase a unit’s movement value above 10, so max march would be 20
inches.
The wizard who miscast cannot get a Look out Sir from damage from a miscast template.
Units cannot swift reform and garrison a building in the same turn.
All buildings (Including Fozzriks Folding Fortress, Rock of inevitability etc) may be garrisoned by a
MAXIMUM OF 25 WOUNDS worth of models and are always counted as having two floors.
Units may only ever be called upon to take one terror test per movement phase. If passed they are
considered immune to terror for the rest of the phase.
. Cannon balls that hit a character riding a mount must randomise which is hit as per regular
shooting (This is a change from the rulebook). The part of the target not struck is unaffected by the
hit (for example a character’s Charmed Shield may not deflect a cannon ball that hits their mount).
. Cannon balls MUST be able to see the spot where they are being placed when firing.
. Cannons cannot be fired at a target that cannot be seen (if you can’t see it, then you don’t know its
hiding there!)
. Cannon balls cannot bounce through impassable terrain or buildings. The cannon ball will however
inflict hits on any unit garrisoning a building as normal.
. Cannons mounted on chariots, such as the Ironblaster, Skullcannon and steam tank may not pivot
in the shooting phase and like all other cannons must shoot in a straight line forward from the
barrel.
A Character model may make way at the start of any round of close combat.
 A ‘Lord’ level model may always refuse a challenge from a non-lord level character (unless
there are other special rules preventing this such as Eye of the Gods), without penalty. Heroes
may always refuse challenges from champions without penalty.
A model in a challenge cannot be affected by any enemy breath weapons or impact hits done by
models from outside the challenge.
. A model in a challenge in considered out of the challenge at the end of the initiative step in which
the loser was killed. If the rider or mount has a lower initiative and has yet to attack, they may do so
against any other models in base contact (including breath weapons, thunderstomps, etc)
Ironcurse Icon works against all Weapons that fire like a War Machine.
Immunity to Killing Blow also gives immunity to Heroic Killing Blow.
. A model with Always Strike First and EQUAL initiative to their opponent DOES NOT reroll missed
attacks. (This is a change to the rulebook)
A model with Always Strike First and with an equal or higher initiative than an enemy model with
Always Strike First and Always Strike Last will get to re-roll to hit rolls in close combat against that
model.
If the general character model is killed but his mount survives you still receive the +100vp for killing
the general, and the fortitude points for slaying the general; although you do not receive the victory
points for the cost of that model,
If 2 characters have incompatible base sizes to the unit they are joining then they are placed on
either side of the unit. A 3rd character with an incompatible base size may not join the unit.
The item Chalice of Blood and Darkness cannot MAY be used between casting and dispelling a spell.

All mounts, except ridden monsters, are ignored for leadership purposes for the Spell Treason of
Tzeentch. In the case of chariots the creatures pulling the chariot and the chariot’s leadership are
ignored.
Cavalry models use the highest Toughness value when calculating the ‘to wound’ value. (in effect
this makes Dark Elf Cold One Knights Toughness 4. I can’t think of any other units this would impact.)
The Tally of Pestilence has no affect while Epidemius is held in reserve.
Only 1 character may charge out of a unit per phase.
Virtual Pivoting is NOT allowed.
The Battle Standard Bearer may take mundane items available to normal heroes of their type
The -1S from the Blizzard Aura special rule for Frostheart Phoenixes does not stack.
The High Magic Lore Attribute increases all Ward Saves as well as all conditional Ward Saves a
model may have. If a model only has conditional Ward Saves then it also receives a 6+ Ward Save.
The army list does not need to state any Lores for Alarielle. She chooses her Lore(s) at the start of
each game as per her special rules.
The army list must state if Teclis is using High Magic or Battle Magic. If you are choosing Battle
Magic then Teclis MAY NOT pick his spells at the start of every game, and must note them in the
army list when submitting.(hence the reduced comp).
Models with the Predatory Fighter rule may benefit from it when fighting from the second or
subsequent ranks.
Piranha Blade only gives Multiple Wounds (D3) Special Rule while being used in close combat.
. Skink characters mounted on a Stegadon may use their ballistic skill to fire up to one of the
mounted weapons.
Burning Alignment and The Deliverance of Itza target all enemy units within the specified distance
of the spells. This applies even if the enemy unit is engaged in close combat or in the rear/flank arc
of the model casting the spell.
Tiktaq’To may join units of Terradon Riders.
Daemonic characters with more than 1 magic weapon can only benefit from the effects of 1
weapon at a time. They must declare at the start of the player turn which weapon the character is
using; any other magic weapons have no effect whatsoever for the duration of that turn.
The Cauldron of Blood does not allow re-rolls on ranged attacks or spells.
The army list does not need to state any Lores for Morathi. She chooses her Lore(s) at the start of
each game as per her special rules.
A model with Hatred (High Elves) has Hatred against all models taken from the High Elf Army Book.
A shot from a doom diver war machine may never hit more than a single unit; if two units are
struck by a doom diver marker the controlling player decides which one they hit. (This is to avoid
issues with the size of the marker etc).
The Skaven Spell Cracks Call may be cast into combat and through friendly units as it does not have
a target.
Other Skaven Spells may not be cast into combat unless they specifically say so or mention it in
their description.
A charging Skaven unit that has moved forward d6 inches as a result of a Screaming Bell allows no
charge reactions.
The army list does not need to state any Lores for a Skaven Grey Seer or Verminlord as they can
freely mix Spells of Plague and Ruin as per their special rules.
A Hellpit Abomination that has had its strength reduced or increased will use the new strength
when working out any of its special attacks.
When making their special movement attack, Hexwraith models measure distance moved from
starting point, to enemy unit they are attacking and back to a legal position. The
distance moved cannot exceed their movement value or double this if they marched. They MAY NOT
reform inside an enemy unit.

Death Shriek and Ghostly Howl are not considered special shooting attacks which may target
enemy units in close combat.
. When a ridden monster is hit with a Terrorgheist or Banshee Deathshriek attack wounds are
allocated as evenly as possible, with any odd wounds randomised as per shooting.
Any wizard may take the Lore of Undeath as presented in End Times: Nagash
Wood Elves armies may duplicate their enchanted across more than one unit.
Soul Feeder may NOT be used to gain wounds back from both Stomps and Breath weapon attacks.
.Units fleeing at the end of the game, and/or unit’s under 25% strength yield HALF their victory
points to the opponent.

Apr
17
Sun
Wibblebowl (tickets available) @ Holmfirth Gaming centre
Apr 17 @ 8:00 am – 6:00 pm
Wibblebowl (tickets available) @ Holmfirth Gaming centre

The Holmfirth Gaming Centre in association with WYBBL presents..

Wibble Bowl 2022 (Tickets available)
NAF ranking to be applied for

General Information
Wibblebowl will be held on Sunday 17th April 2022 at Holmfirth Gaming Centre, 1 Miry Ln,
New Mill, Thongsbridge, Holmfirth HD9 7HP. The venue has free parking, and food is available to
purchase on site (note this may be on a table service basis, depending on any Covid requirements).

Game timings will be as follows:
10:45 to 11:00 Registration
11:00 to 13:15 Game One
13:15 to 13:45 Lunch
13:45 to 16:00 Game Two
16:00 to 16:15 Break
16:15 to 18:30 Game Three
18:30 to 19:00 Awards and close

Etiquette
Blood bowl is a battle of skill and luck between you and your opponent. RULES quick reference
guides are useful and encouraged. Play books that tell you HOW to set up, attempt a one turner etc.
are not!
We may not be able to include anyone that arrives after the registration period has closed in the
initial round one draw. Previously the head ref has provided emergency spare man cover but we feel
we need at least one dedicated ref so we won’t do this here.
Please don’t distract the top table(s) whilst they are playing the game, especially if you have a vested
interest in a particular outcome!
Entry costs and payment
• All coaches need to be NAF members.
• Entry cost is £12 for NAF members or £17 for non-NAF, this includes sign up/renewal
• Please send payments for tournament sign up by PayPal to TO BE SET UP. Could you select the
‘gift’ or ‘paying a friend’ option so we don’t lose out on fees please?
• Due to previous issues, we will not be offering refunds, however will do everything we can to help
you sell your ticket on to another coach should the need arise.
 Any other queries (not payments) can be directed to the ref team TO BE SET UP.

 Please submit rosters to TO BE SET UP in advance, deadline 20 March.