Battle of the Valley – Bolt Action Mega Event Weekend

When:
20th October 2019 all-day
2019-10-20T00:00:00+01:00
2019-10-21T00:00:00+01:00
Where:
Holmfirth Gaming Centre
Unit 1 Albion Mills
Cost:
15.00
Contact:
Mark or Joseph
07581452335

Event has been cancelled due to lack of interest….

 

Battle of the Valley – Bolt Action Cancelled

Doors open from 9 am however games start from 10.30 am – please allow sufficient time to arrive & be briefed.

9.50 am briefing & assigning of game 1 players.

10.30 am game 1 starts

12.30 pm lunch

1.30 pm game 2 starts

3.30 break

4 pm game 3 starts

6.20 pm prizes handed out.

Cost of this event is £15 payable via friends & family to Paypal via TheHGCEvents@gmail.com address, for this you get event entry & a meal at lunch time. additional food & drinks can be purchased in club during the day.

As an additional bonus for bolt action players they can enjoy a10% discount on all bolt action & konflict box sets in store on event day only. Please see pics below to gain an idea of options in store. (Club members only 1 offer available, so discount isn’t doubled)

Please indicate when paying which event you are playing in & your name.

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SECOND EDITION RULE BOOK MUST BE USED

RULES ONLY APPLY TO THE TOURNAMENT FORCES

1. All forces will consist of a single reinforced platoon. 

2. GENERIC & CAMPAIGN LISTS ALLOWED. 

3. These MUST be the same list

4. The force must be painted to at least a three paint standard. There will be a prize for the best themed army and best painted army, this will be decided by the event organiser and a vote of peers.

  1. The reinforced platoon must be selected using the army list section of any one of the following supplement books:

Armies of Germany (edition 2)

Armies of United States

Armies of Great Britain

Armies of the Soviet Union

Armies of Imperial Japan

Armies of France and the Allies

Armies of Italy and the Axis

6. Additional units may be used from any other theatre books or officially endorsed by Warlord Games list (i.e. The Australian Jungle Division). HOW EVER YOU MUST provide the rules and costings for these.

7. The following are NOT to be used for this tournament:

SPECIAL CHARACTERS

AIRPLANES

CAMERA MAN

8. No other optional rules i.e. fog, frostbite, desert conditions will be used for this tournament.

9. All players must email their army list(s), easy army format if possible, to joeclark26@hotmail.com by Monday 14th October.

10. Players will need to bring extra copies of their list on the day at least 2x copies will be required. One will be handed into the event organiser which will be available for public display.

GAME TIMES

11. Each game will have a limit of 2 hours

12. After the designated time limit is reached players must finish the current turn and then the game ends automatically

MATCH UPS

13. Game 1 match ups will be random.

14. Games 2 & 3 will be matched using tournament points (TP) and casualty points, as explained below.

The Games will be played on tables with terrain that has been arranged by the organiser prior to the tournament starting.

All the scenarios are detailed in the pack below and are taken from the Bolt action Rulebook and WWPD.

TOURNAMENT POINTS (TP)

16. Victory is calculated as described in the scenarios being played with tournament points being awarded for victories, defeats and draws as shown below:

RESULT TOURNAMENT POINTS AWARDED

Victory = 3TP

Draw = 1TP

Loss = 0TP

17. In addition to the tournament points players must record how many requisition points (number of dice taken) of enemy units they destroy during their games. These destroyed enemies’ points (‘casualty points’) are always added together in a running total and will be used as a tiebreaker to pair players that are on the same level of Tournament Points.

18. From Game 2 players will be paired using a Swiss system (i.e. matching players on the same amount of TP’s in descending order)..

19. In the case of more than two players having the same number of TP’s, players will be matched in descending ‘casualty points’ total.

20. Where two players that have already met in a previous game are matched to play each other again, they must randomly select opponents from the players on the next table down. This rule does not apply on the top 2 tables during the last game of the tournament.

WINNING THE TOURNAMENT

22. The winner will be determined at the end of the last round of play, according to the following criteria:

The player with the most TP’s will be the winner.

In the case of the top players having equal TP’s, the winner will be the player with the highest casualty points.

In the case that players have the same amount of TP’s and casualty points both players win.

IF THE UNFORGIVABLE HAPPENS

ALLIES Vs ALLIES – AXIS vs AXIS

22. Whilst every effort will be made to ensure no Blue on Blue Games this cannot be guaranteed so please apply the following: Open Bolt Action Tournaments have a very relaxed attitude and basically encourage the idea of simply collecting a force you like and turn up for a few games with friends, where we suspend disbelief and enjoy the game without trying to make it ‘historically plausible’.

However, if you wish to give it historical precedent or explanation then you can relate to the many divisions within both Allied and Axis forces. Perhaps an American unit has gone rogue on a hunt for treasure, or it is a fight between two opposing political factions…whatever you wish, however this is a tournament and we want it to be fun and competitive.

Scenarios are –

1.Nuts

2. Hold Until Relieved (P.145)

3. Breakout. 

NUTS – scenario 1 starts at 10.30 am

The battle has raged on for days and your supplies are starting to dwindle. Just when things are starting to look grim you hear the drone of a plane. The needed supplies are dropped but unfortunately for you they land in no man’s land. Your soldiers race to collect the needed provisions and ammunition. Enemy troops have the same idea.

Set-Up:

The mission uses 5, 40mm objectives.

One objective is placed in the centre of the table. Using this as a centre point, the board is divided into 4 equal sized quarters. 

Each of the remaining 4 objectives go in each of the four quarters.

Both players roll a dice. The highest scorer places the first of the remaining 4 objectives. It must be placed in an unoccupied table quarter and not within 6 inches of any table edge. It can also not be within 18 inches of the centre of the board or within 12 inches of any other objective.

Once it has been placed, the lowest scorer places the 2nd objective using the same rules. Players take turns until all 4 of the objectives have been placed.

Both players roll a dice. The highest scorer decides whether to be the attacker or the defender. The defender picks a side of the table and deploys half of his forces (rounding down) within 6 inches of his table edge. The attacker then deploys half of his forces (rounding down) within 6 inches of the opposite table edge. All other units are left in Reserve (See Reserves on page 119 of the rulebook).

Objective:

The aim is to hold the most objectives at the end of the game. To claim an objective there must be a model from one of your infantry or artillery units within 3 inches of the objective and there must be no enemy infantry or artillery models within 3 inches of the objective.

First Turn:

The battle begins. Note there is no first wave in this scenario. All units not being held in reserve are deployed within 6 inches of the table edge at the start of the game.

Game Duration: 2 hours or until the following occurs:-

Keep a count of how many turns have elapsed as the game is played. At the end of turn 6, roll a dice. On a result of 1, 2, or 3 the game ends. On a roll 4, 5, or 6 play one further turn.

Victory!

The side with the most controlled objectives at the end of the game is the winner. If no side controls any objectives or if both sides control an equal number of objectives then CP’s will be used.https://germanwarmachine.com/images/uploads/timeline-photos/world-war-ii/1944/drebrecanlrg.jpg

 

Hold Until Relieved (P.145) scenario 2 starts at 1.30 pm

See Page 145 for mission & objectives.

BREAKOUT – scenario 3 starts at 4 pm.

Sometimes as a soldier you have no choice but to drive forward to try and punch through enemy lines.

Set-Up –

Both players roll a die. The highest scorer picks a table side and can place up to three non-vehicle units on the table within 6 inches of their board edge. Their opponent then does the same.

Both sides must nominate at least half of their remaining units to form their first wave. This can be the entire army if desired. Any units not included in the first wave are left in reserve (see Reserves p119) although units may NOT outflank during this mission.

Objective;-

Players must try to move as many units as they can into their opponent’s deployment zone while causing the maximum amount of damage to their opponent’s forces and not loosing their own forces at the same time.

First Turn

The battle begins. During turn 1 both players must bring their first wave onto the table. These units can enter the table from any point on their side’s table edge, and must be given either a run or advance order. Note that no order test is required to move onto the table as part of the first wave.

Game Duration – 2 hours or until the following occurs:-

Keep count of how many turns have elapsed as the game is played. At the end of turn 6, roll a die. On a result of 1, 2, or 3 the game ends, on a roll of a 4, 5, or 6 play one further turn.

Victory

At the end of the game calculate which side has won by adding up victory points as follows. If one side scores at least 2 more victory points than the other then that side has won a clear victory. Otherwise the result is deemed too close to call and honour’s are shared – a draw!

+ Players score 1 victory point for every enemy unit destroyed.

+ Players also score 1 victory point for every non-transport vehicle, infantry and artillery unit they have in their opponent’s deployment zone.

Immobilised vehicles and pinned units in that deployment zone DO count towards this total.

Any questions please email Joseph.

Remember though this is a friendly tournament & we want players to have fun.

Lots of Bolt Action stuff is available in store:-